Enchanted Realms - September 3
Posted: Thu Aug 28, 2014 1:53 pm
OK All... I have opened up requests to play on the 3rd of September.
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
Many thanks go out to Nick for stepping up to run a 5th table! How awesome is that?
01-51 City of Strangers Part 1: The Shadow Gambit (Tier 1-7)
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers-Part II: The Twofold Demise is the sequel.
GM: Sean
Player 1: Eric Farmer
Player 2: Zaia
Player 3: Mark
Player 4: Steven Farmer
Player 5:
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Randy Williams
Player 1: Adam
Player 2: Hetti Williams
Player 3: Emily Williams
Player 4: Val Estal
Player 5: Jimmie
Player 6:
05-22 Scars of the Third Crusade (Tier 1-5)
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation. Content in 'Scars of the Third Crusade' also contributes directly to the ongoing storyline of the Silver Crusade faction.
GM: O.J.
Player 1: Alec R
Player 2: Quinton
Player 3: Jacob
Player 4: Derek
Player 5: Brian
Player 6:
05-24 Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound? Content in 'Assault on the Wound' also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.
GM: Brian
Player 1: Brandon Harper
Player 2: Chelsea (soon-to-be) Harper
Player 3: Hjal Nelson
Player 4: Tim Caprio Campbell
Player 5: Parker Murdock
Player 6:
01-33 Assault on the Kingdom of the Impossible (Tier 1-5)
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
GM: Nick Johansen
Player 1: Scott Allen
Player 2: Preston
Player 3: Alyssa
Player 4: Jona
Player 5: Jonas Dad
Player 6:
Remember, if you sign up ahead of time, your slot will be guaranteed. Gaming starts at 6:00 and if you are not here by 6:05, I reserve the right to give your slot away, even if you have signed up ahead of time.
Many thanks go out to Nick for stepping up to run a 5th table! How awesome is that?
01-51 City of Strangers Part 1: The Shadow Gambit (Tier 1-7)
The Pathfinder Society sends you to Kaer Maga, the City of Strangers, where you are ordered to find a local Pathfinder associate who sent a strange letter to Venture-Captain Drandle Dreng in Absalom. When the local associate turns up dead and you find evidence linking his death to a mysterious organization called The Shadow Lodge, it's up to you to track them down and solve the man's murder. The Shadow Gambit is the first scenario in the two-part The City of Strangers campaign arc. Pathfinder Society Scenario #52: The City of Strangers-Part II: The Twofold Demise is the sequel.
GM: Sean
Player 1: Eric Farmer
Player 2: Zaia
Player 3: Mark
Player 4: Steven Farmer
Player 5:
Player 6:
06-01 Trial by Machine (Tier 1-5)
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
GM: Randy Williams
Player 1: Adam
Player 2: Hetti Williams
Player 3: Emily Williams
Player 4: Val Estal
Player 5: Jimmie
Player 6:
05-22 Scars of the Third Crusade (Tier 1-5)
The fiery inquisitions that raged through Mendev during the Third Mendevian Crusade may have been damped but never truly extinguished. Fanatics have reignited the witch-hunts in eastern Mendev, and in doing so they have captured and accused allies of the Pathfinder Society. Unless the PCs intercede and put a stop to this mob justice, their allies' deaths will spark a new wave of internecine executions throughout the crusader nation. Content in 'Scars of the Third Crusade' also contributes directly to the ongoing storyline of the Silver Crusade faction.
GM: O.J.
Player 1: Alec R
Player 2: Quinton
Player 3: Jacob
Player 4: Derek
Player 5: Brian
Player 6:
05-24 Assault on the Wound (Tier 3-7)
The Pathfinder Society embarks on its expedition to the lost Sky Citadel Jormurdun with a small army of allies in tow, but they are not the only ones seeking the dwarven fortress. Two of the Society's nemeses have rallied the fiends of Frostmire to crush the Pathfinders, hoping to buy the villains enough time to secure Jormurdun first. If the campaign is to succeed, the Society's forces will need bold leadership. Can the PCs lead their motley army to victory deep in the Worldwound? Content in 'Assault on the Wound' also contributes directly to the ongoing storylines of the Silver Crusade and Taldor factions.
GM: Brian
Player 1: Brandon Harper
Player 2: Chelsea (soon-to-be) Harper
Player 3: Hjal Nelson
Player 4: Tim Caprio Campbell
Player 5: Parker Murdock
Player 6:
01-33 Assault on the Kingdom of the Impossible (Tier 1-5)
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
GM: Nick Johansen
Player 1: Scott Allen
Player 2: Preston
Player 3: Alyssa
Player 4: Jona
Player 5: Jonas Dad
Player 6: