Enchanted Realms - August 6, 2014
Posted: Tue Jul 22, 2014 10:14 am
Greetings Pathfinders...
03-19 The Icebound Outpost (Tier 1-5)
The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
GM: Randy Williams
Player 1: Jimmie
Player 2: Jason
Player 3: Jason's kid
Player 4: Jess
Player 5: Joe
Player 6:
05-21 The Merchant's Wake (Tier 1-5)
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath? Content in 'The Merchant's Wake' also contributes directly to the ongoing storyline of the Qadira faction.
GM: O.J.
Player 1: Sean
Player 2: Zaia
Player 3: Adam
Player 4: Brian
Player 5: Brandon
Player 6: Chelsea
03-03 The Ghenett Manor Gauntlet (Tier 3-7)
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize-assuming it's there at all.
GM: Hjal Nelson
Player 1: Tim Carpio Campbell
Player 2: Val
Player 3:
Player 4:
Player 5:
Player 6:
01-29 Devil We Know Pt 1: Shipyard Rats (Tier 1-7)
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?
GM: Alex
Player 1: Jason Farmer
Player 2: Steven Farmer
Player 3: Eric Farmer
Player 4: Belinda
Player 5: Cohma
Player 6: Belindas Friend
03-19 The Icebound Outpost (Tier 1-5)
The Pathfinder Society discovers an Aspis Consortium base in an ancient Vudran temple now encased in a glacier and sends the PCs to infiltrate it and investigate the extent of the rival organization's regional operations. Can the PCs get in the well-guarded Aspis outpost and escape with their lives and the information the Society seeks?
GM: Randy Williams
Player 1: Jimmie
Player 2: Jason
Player 3: Jason's kid
Player 4: Jess
Player 5: Joe
Player 6:
05-21 The Merchant's Wake (Tier 1-5)
A powerful Qadiran trade prince has died, and faction leader Aaqir al'Hakam rushes to his homeland to attend his mentor's funeral. As an act of support, the Pathfinder Society sends the PCs as representatives to the event; however the death of such an influential merchant and politician has created a considerable power vacuum, and ambitious acquaintances from across the Inner Sea are in attendance to pay their respects, claim a piece of the trade prince's legacy, and undercut their rivals' attempts to do the same. Can the Pathfinders keep this somber event from spiraling into a bloodbath? Content in 'The Merchant's Wake' also contributes directly to the ongoing storyline of the Qadira faction.
GM: O.J.
Player 1: Sean
Player 2: Zaia
Player 3: Adam
Player 4: Brian
Player 5: Brandon
Player 6: Chelsea
03-03 The Ghenett Manor Gauntlet (Tier 3-7)
When the Pathfinder Society failed to obtain a valuable artifact from a wealthy Druman noble using diplomatic means, the eccentric collector challenged them to take it through skill from one of his well-guarded manors throughout the world. You are sent to Ghenett Manor in Katapesh with the hopes of surviving long enough to return with the prize-assuming it's there at all.
GM: Hjal Nelson
Player 1: Tim Carpio Campbell
Player 2: Val
Player 3:
Player 4:
Player 5:
Player 6:
01-29 Devil We Know Pt 1: Shipyard Rats (Tier 1-7)
When simultaneous kidnappings of Pathfinder and Aspis Consortium agents rock Cassomir's Imperial Naval Shipyards, the Society orders you to join forces with hated Aspis agents to solve the mystery. Can you work together with the enemies of the Society to uncover the source of the kidnappings, or will you perish in the shipyards of Cassomir?
GM: Alex
Player 1: Jason Farmer
Player 2: Steven Farmer
Player 3: Eric Farmer
Player 4: Belinda
Player 5: Cohma
Player 6: Belindas Friend