Enchanted Realms - July 23
Posted: Mon Jun 16, 2014 11:44 am
Greetings Pathfinders...
05-08 The Confirmation (Tier 1)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Chelsea
Player 1: Belinda
Player 2: Michael Peterson
Player 3: Sean
Player 4: Zaia
Player 5: Randy Williams
Player 6: Emily Williams
05-17 Fate of the Fiend (Tier 7-11)
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? 'Fate of the Fiend' is the spiritual sequel to 'Fingerprints of the Fiend' and 'Fury of the Fiend,' though the scenarios can be played in any order. Content in 'Fate of the Fiend' also contributes to the ongoing storyline of the Cheliax faction.
GM: Alex
Player #1: O.J.
Player #2: Adam
Player #3: Brandon Harper
Player #4: Valerie Estal
Player #5:
Player #6:
03-21 The Temple of Empyreal Enlightenment (Tier 1-5)
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
GM: Eric Farmer
Player #1: Tim Carpio Campbell
Player #2: Steven Farmer
Player #3: Jason Farmer
Player #4: James Pinckert
Player #5: Hetti Williams
Player #6:
05-08 The Confirmation (Tier 1)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Randy
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
05-08 The Confirmation (Tier 1)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Chelsea
Player 1: Belinda
Player 2: Michael Peterson
Player 3: Sean
Player 4: Zaia
Player 5: Randy Williams
Player 6: Emily Williams
05-17 Fate of the Fiend (Tier 7-11)
Years after the Pathfinder Society delved deep into the Jistkan ruins of Rachikan in western Cheliax, archaeological investigations continue to uncover ancient wonder. Reports recently ceased after scholars reported finding a sealed chamber believed to contain cadres of battle golems untouched since the Jistka Imperium's collapse. The Pathfinder Society hopes to recover the golems for study and possible use in the Worldwound, but can its agents reach the sealed storeroom before the constructs fall into enemy hands? 'Fate of the Fiend' is the spiritual sequel to 'Fingerprints of the Fiend' and 'Fury of the Fiend,' though the scenarios can be played in any order. Content in 'Fate of the Fiend' also contributes to the ongoing storyline of the Cheliax faction.
GM: Alex
Player #1: O.J.
Player #2: Adam
Player #3: Brandon Harper
Player #4: Valerie Estal
Player #5:
Player #6:
03-21 The Temple of Empyreal Enlightenment (Tier 1-5)
In order to learn about the esoteric faith of the Empyreal Lord Korada, the PCs are sent by the Pathfinder Society to explore an abandoned aasimar temple to the benevolent deity. But what they find there is anything but an opportunity for peaceful reflection and enlightenment.
GM: Eric Farmer
Player #1: Tim Carpio Campbell
Player #2: Steven Farmer
Player #3: Jason Farmer
Player #4: James Pinckert
Player #5: Hetti Williams
Player #6:
05-08 The Confirmation (Tier 1)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Randy
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: