Enchanted Realms - May 21
Posted: Sun Apr 27, 2014 6:35 pm
OK All...
Here are the scenarios for May 21! If you can not post a request to play, feel free to e-mail me and I will update the roster.
Also, we are still in need of a Game Master to run one scenario. (I was supposed to run one, but I just found out that I will have another commitment that night and will not be able to arrive until later that night.)
#5-08: The Confirmation (Tier 1-2)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Eric Farmer
Player 1: Alec
Player 2: Justin
Player 3: Dean
Player 4: Deven
Player 5: Nadia
Player 6:
#1-55: The Infernal Vault (Tier 1-7)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Hjal Nelson
Player 1: aryanwolverine
Player 2: Tim Carpio Campbell
Player 3: whizznat
Player 4: TharanDanlon
Player 5:
Player 6:
#4-13: Fortress of the Nail (Tier 5-9)
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
GM: Brian
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Here are the scenarios for May 21! If you can not post a request to play, feel free to e-mail me and I will update the roster.
Also, we are still in need of a Game Master to run one scenario. (I was supposed to run one, but I just found out that I will have another commitment that night and will not be able to arrive until later that night.)
#5-08: The Confirmation (Tier 1-2)
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
GM: Eric Farmer
Player 1: Alec
Player 2: Justin
Player 3: Dean
Player 4: Deven
Player 5: Nadia
Player 6:
#1-55: The Infernal Vault (Tier 1-7)
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
GM: Hjal Nelson
Player 1: aryanwolverine
Player 2: Tim Carpio Campbell
Player 3: whizznat
Player 4: TharanDanlon
Player 5:
Player 6:
#4-13: Fortress of the Nail (Tier 5-9)
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
GM: Brian
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: