Enchanted Realms - May 7
Posted: Fri Apr 25, 2014 11:08 am
OK all... we have volunteers to game master all of the events for this night, so I am opening up requests to play!
#5-16: Destiny of the Sands Pt 3: Sanctum of Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc and the content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion faction.
GM: O.J.
Player 1: Hjal Nelson
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
#3-01: The Frostfur Captives (Tier 1-5)
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
GM: Eric Farmer
Player 1: Parker Murdock
Player 2: Harlan Brivey
Player 3:
Player 4:
Player 5:
Player 6:
#4-11: The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: TharanDanlon
Player 1: Wyatt
Player 2: Connor Murdock
Player 3:
Player 4:
Player 5:
Player 6:
#5-16: Destiny of the Sands Pt 3: Sanctum of Sages (Tier 3-7)
Uncovering the secrets of a Jeweled Sage reveals that the others are in grave danger, and the PCs set off after notorious jewel thieves before the criminals can disappear with another priceless treasure. When the trail leads to the sages' hidden sanctum deep within the Pillars of the Sun, the Pathfinders must draw upon both their own resourcefulness and the ancient historians' power if they are to preserve a millennia-old organization and Osirion's past. 'Sanctum of the Sages' is the final scenario in the three-part Destiny of the Sands campaign arc and the content in 'Sanctum of the Sages' also contributes directly to the ongoing storyline of the Osirion faction.
GM: O.J.
Player 1: Hjal Nelson
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
#3-01: The Frostfur Captives (Tier 1-5)
Tasked with escorting a group of goblin prisoners from their camp to civilization for interrogation by the Pathfinder Society, you must protect them not only from the beasts and hazards of the wilderness, but themselves.
GM: Eric Farmer
Player 1: Parker Murdock
Player 2: Harlan Brivey
Player 3:
Player 4:
Player 5:
Player 6:
#4-11: The Disappeared (Tier 1-5)
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
GM: TharanDanlon
Player 1: Wyatt
Player 2: Connor Murdock
Player 3:
Player 4:
Player 5:
Player 6: