Pathfinder Society 18 June 2025
Posted: Sun Jun 15, 2025 11:25 pm
Hail and Well Met Pathfinders!

Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society Scenario #6-16: The Heart of the City Tier 5-8 GM: Richard
Word from a missing Pathfinder agent makes its way to Decemvirate leadership, revealing that Hesla Embersplitter has not only staffed her manor home with cultists of the deceased demon lord, Deskari, but that she's also received an ominously large shipment from an unknown shipping merchant recently. Unable to convince the High Council of Absalom of Hesla's ill intentions, they turn to their agents to look into what's happening at Ember Manor in the Eastgate District and determine what this ancient artifact is and what she could be planning. Once inside the manor, agents quickly learn that the object is what remains of demonic corpse, protected by Hesla's fanatical Cult of the Screaming Grub!
Content note: This scenario contains themes of cults, body horror, and childhood trauma. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Scenario tags: Metaplot (Immortal Influence)
Maps:
Pathfinder Flip-Mat Classics: Noble Estate
Pathfinder Flip-Mat: Occult Dungeon
1. OJ
2. Sarah
3. Nick
4. Charity
5.
6.
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.

Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society Scenario #6-16: The Heart of the City Tier 5-8 GM: Richard
Word from a missing Pathfinder agent makes its way to Decemvirate leadership, revealing that Hesla Embersplitter has not only staffed her manor home with cultists of the deceased demon lord, Deskari, but that she's also received an ominously large shipment from an unknown shipping merchant recently. Unable to convince the High Council of Absalom of Hesla's ill intentions, they turn to their agents to look into what's happening at Ember Manor in the Eastgate District and determine what this ancient artifact is and what she could be planning. Once inside the manor, agents quickly learn that the object is what remains of demonic corpse, protected by Hesla's fanatical Cult of the Screaming Grub!
Content note: This scenario contains themes of cults, body horror, and childhood trauma. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Scenario tags: Metaplot (Immortal Influence)
Maps:
Pathfinder Flip-Mat Classics: Noble Estate
Pathfinder Flip-Mat: Occult Dungeon
1. OJ
2. Sarah
3. Nick
4. Charity
5.
6.
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.