Pathfinder Society November 20, 2024
Posted: Sat Nov 16, 2024 3:05 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades Tier 1-4 GM1: Richard, GM2: TBD
Silvertree Village is a small settlement within the Forest of Spirits, not far off the Spirit Road, the trade route tracing the southern coast of the forest. It's a smaller river crossing, but often used when the larger Ohira's inns are full, and some travelers even prefer using it. Or they did, until the found access to it cut off by a mysterious fog. Word has reached the Pathfinder Society of this strange phenomenon, and they have resolved to investigate and resolve the issue, as the Society has also had cause to use Silvertree when transporting relics between Hongal and Minkai.
The PCs are tasked with finding out the cause, and before they'll done they'll face challenges put for by a kami themselves, and must learn what has upset this being, and in so doing uncover something much more dangerous.
Scenario tags: Repeatable
Content note: This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Maps
Pathfinder Flip-Mat Classics: Falls & Rapids
Pathfinder Flip-Mat Classics: Thieves' Guild
1. OJ
2. Nick
3. Sarah
4.
5.
6.
7.
8.
9.
10.
11.
12.
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society Scenario #6-05: Silver Bark, Golden Blades Tier 1-4 GM1: Richard, GM2: TBD
Silvertree Village is a small settlement within the Forest of Spirits, not far off the Spirit Road, the trade route tracing the southern coast of the forest. It's a smaller river crossing, but often used when the larger Ohira's inns are full, and some travelers even prefer using it. Or they did, until the found access to it cut off by a mysterious fog. Word has reached the Pathfinder Society of this strange phenomenon, and they have resolved to investigate and resolve the issue, as the Society has also had cause to use Silvertree when transporting relics between Hongal and Minkai.
The PCs are tasked with finding out the cause, and before they'll done they'll face challenges put for by a kami themselves, and must learn what has upset this being, and in so doing uncover something much more dangerous.
Scenario tags: Repeatable
Content note: This scenario contains themes of ritual sacrifice and murder. Before you begin, understand that player consent (including that of the Game Master) is vital to a safe and fun play experience for everyone. You should talk with your players before beginning the adventure and modify descriptions of the narrative as appropriate.
Maps
Pathfinder Flip-Mat Classics: Falls & Rapids
Pathfinder Flip-Mat Classics: Thieves' Guild
1. OJ
2. Nick
3. Sarah
4.
5.
6.
7.
8.
9.
10.
11.
12.
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H