Pathfinder Society 10 July 2024
Posted: Wed Jul 03, 2024 10:04 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society Scenario: #3-07: The Locked Lodge tier 3-6 GM: Sarah
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Scenario tags: Metaplot (Shattered Sanctuaries)
Maps:
Custom Maps
1. Owen
2. Nick
3.
4.
5.
6.
Pathfinder Society Scenario #5-17: Stranded on Yesterday's Tide tier 1-4 GM: Addison
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Scenario tags: Faction (Horizon Hunters)
Maps:
Pathfinder Flip-Mat: Bigger Ship - I have this one
1. Charli
2. LaShawn
3. Michelle
4.
5.
6.
Pathfinder Society Scenario #5-18: Equal Exchanges – Tapestry of the Mind tier 9 - 12 GM: Richard
Her identity finally revealed to the Pathfinders, the Waterfall makes a final request: have a group of senior agents travel into the mindscape attached to her and extract whatever it is that ties her to entities unknown. With any hope, this will give her the privacy and security she so desires and deserves after her life. Within her mindscape, strange aberrations lurk, and even stranger are their motivations and how they plan on keeping the Pathfinders away from the center of her cerebral maze.
This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. This arc began in PFS2 #5-04: Equal Exchanges – Necessary Introductions and continued in PFS2 #5-09: Equal Exchanges – Skymetal Hoard and PFS2 #5-11: Equal Exchanges – The Hidden Current.
Scenario tags: Metaplot (Equal Exchanges), Glyph
Maps:
Pathfinder Flip-Mat Classics: Village Square
Pathfinder Flip-Mat Classics: Twisted Caverns
Pathfinder Flip-Mat: Underground City Multi-Pack
1. OJ
2. James
3. Erik
4. Jenn
5. Mitch
6.
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society Scenario: #3-07: The Locked Lodge tier 3-6 GM: Sarah
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Scenario tags: Metaplot (Shattered Sanctuaries)
Maps:
Custom Maps
1. Owen
2. Nick
3.
4.
5.
6.
Pathfinder Society Scenario #5-17: Stranded on Yesterday's Tide tier 1-4 GM: Addison
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
Scenario tags: Faction (Horizon Hunters)
Maps:
Pathfinder Flip-Mat: Bigger Ship - I have this one
1. Charli
2. LaShawn
3. Michelle
4.
5.
6.
Pathfinder Society Scenario #5-18: Equal Exchanges – Tapestry of the Mind tier 9 - 12 GM: Richard
Her identity finally revealed to the Pathfinders, the Waterfall makes a final request: have a group of senior agents travel into the mindscape attached to her and extract whatever it is that ties her to entities unknown. With any hope, this will give her the privacy and security she so desires and deserves after her life. Within her mindscape, strange aberrations lurk, and even stranger are their motivations and how they plan on keeping the Pathfinders away from the center of her cerebral maze.
This adventure is the final part of the four-part Equal Exchanges metaplot arc in the Year of Unfettered Exploration. This arc began in PFS2 #5-04: Equal Exchanges – Necessary Introductions and continued in PFS2 #5-09: Equal Exchanges – Skymetal Hoard and PFS2 #5-11: Equal Exchanges – The Hidden Current.
Scenario tags: Metaplot (Equal Exchanges), Glyph
Maps:
Pathfinder Flip-Mat Classics: Village Square
Pathfinder Flip-Mat Classics: Twisted Caverns
Pathfinder Flip-Mat: Underground City Multi-Pack
1. OJ
2. James
3. Erik
4. Jenn
5. Mitch
6.