Night Owl Games: June Mondays!
Posted: Sun Jun 02, 2024 2:00 pm
Monday, June 3, 2024 6PM-10PM
Table 1:Pathfinder Society Scenario #5-16: A Lie Told to Strangers (Tier 3-6)
Poorer citizens of Kaer Maga, the City of Strangers, have been going missing, and while many think they've simply left to emigrate to New Thassilon, a purported haven for outcasts, an independent journalist feels that there's something unsavory going on. Kaer Maga doesn't have much in the way of authorities, and those who hold any power aren't taking her seriously, so she's turned to the Pathfinder Society. The PCs need to figure out what's going on, and if it is unsavory, perhaps put a stop to it.
GM: Marcus!
1. Jeff!
2. Rafael!
3. Henry!
4.
5.
6.
Monday, June 10, 2024 6PM-10PM
Table 1: Pathfinder Society Scenario #5-15: Cleansing the Flame (Tier 5-8)
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
GM: Marcus!
1. Emily!
2. Jeff!
3. Rafael!
4. Henry!
5. Geno!
6.
Monday, June 17, 2024 6PM-10PM
Table 1: 3-16 Escape from Oppara (Tier3-6?)
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. The Society has learned of the group responsible for these crimes, but it has more work to do if it’s going to untangle the web of deception and get to the heart of the treasonous conspiracy. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
The plan starts like this: first, try to flee the city… but make sure they see you doing it!
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
Written by Brent Bowser
Scenario tags: Metaplot (Shattered Sanctuaries)
GM: Ted!
1. Scott!
2. Geno!
3.
4.
5.
6.
Monday, July 1st, 2024 6PM-10PM
Table 1: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!
A Pathfinder Society Scenario designed for 5th- through 8th-level characters.
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands. Thankfully, the Society's new ally, Biglock, has a good idea of where to start!
Written by Kendra Leigh Speedling
Scenario tags: Repeatable
GM: Tom!
1. Geno!
2.
3.
4.
5.
6.
Table 1:Pathfinder Society Scenario #5-16: A Lie Told to Strangers (Tier 3-6)
Poorer citizens of Kaer Maga, the City of Strangers, have been going missing, and while many think they've simply left to emigrate to New Thassilon, a purported haven for outcasts, an independent journalist feels that there's something unsavory going on. Kaer Maga doesn't have much in the way of authorities, and those who hold any power aren't taking her seriously, so she's turned to the Pathfinder Society. The PCs need to figure out what's going on, and if it is unsavory, perhaps put a stop to it.
GM: Marcus!
1. Jeff!
2. Rafael!
3. Henry!
4.
5.
6.
Monday, June 10, 2024 6PM-10PM
Table 1: Pathfinder Society Scenario #5-15: Cleansing the Flame (Tier 5-8)
The Pathfinder Society has heard reports of a ship sighted over and over, apparently following the same path before vanishing each week. This unfortunate ship is stuck in time, repeating the same week over and over. The crew has tried everything to escape this fate, and gave up years of the same week ago. The PCs must find a way to return things to normal and save the crew from an eternity of this single week.
GM: Marcus!
1. Emily!
2. Jeff!
3. Rafael!
4. Henry!
5. Geno!
6.
Monday, June 17, 2024 6PM-10PM
Table 1: 3-16 Escape from Oppara (Tier3-6?)
In the city of Oppara, the Pathfinder Society has been investigating a recent crime spree that targeted the assets and allies of Grand Princess Eutropia, Taldor’s new monarch who came to power following the War for the Crown. The Society has learned of the group responsible for these crimes, but it has more work to do if it’s going to untangle the web of deception and get to the heart of the treasonous conspiracy. Gloriana Morilla, a trusted ally and former Pathfinder leader, has concocted a plan to draw out the Society’s enemies. For her plan to work, she’s going to need agents who are willing to take some risks, as there’s no telling what sinister forces might be responsible for the recent crimes in Oppara.
The plan starts like this: first, try to flee the city… but make sure they see you doing it!
Escape from Oppara is part of the ongoing Taldor metaplot arc in the Year of Shattered Sanctuaries. It is the second and final scenario in the arc, which began with Pathfinder Society Scenario #3-11: No Time for Treason. While playing the previous scenario enhances the narrative of this two-part story arc, it is not required.
Written by Brent Bowser
Scenario tags: Metaplot (Shattered Sanctuaries)
GM: Ted!
1. Scott!
2. Geno!
3.
4.
5.
6.
Monday, July 1st, 2024 6PM-10PM
Table 1: Pathfinder Society Scenario #4-07: A Most Wondrous Exchange!
A Pathfinder Society Scenario designed for 5th- through 8th-level characters.
It's time for a trip to the Grand Bazaar of Absalom! This thriving market hosts wondrous shops of all sorts, whose proprietors are experts in a variety of wares. Having recently acquired a vast number of strange magic items, the Pathfinder Society needs groups of agents to visit the Grand Bazaar and exchange favors with these interesting shopkeepers in order to better understand some of the treasures that have fallen into the Society's hands. Thankfully, the Society's new ally, Biglock, has a good idea of where to start!
Written by Kendra Leigh Speedling
Scenario tags: Repeatable
GM: Tom!
1. Geno!
2.
3.
4.
5.
6.