Pathfinder Society 29 May 2024
Posted: Fri May 24, 2024 1:23 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society Scenario #3-13: Guardian's Covenant 3-6 GM: Jen
Heed the call for heroes!
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
Tags: Repeatable
Pathfinder Flip-Mat: Sunken City
Pathfinder Flip-Mat: Bigger Flooded Dungeon
Pathfinder Flip-Mat: Elemental Planes Multi-Pack
Player 1: Richard
Player 2: Owen
Player 3: Nick
Player 4: Addison
Player 5: OJ
Player 6:
Pathfinder Society Scenario #05-14: Poisonous Council tier 3-6 GM: Jenn
The Pathfinder Society is running low on a critical alchemical catalyst, and all their usual suppliers have run dry. The Supplies and Procurement Division is desperate, and has put a call out directly to agents. They know of one alchemist skilled and knowledgeable enough to make the catalyst– Tragshi the Herbalist, master of the Daggermark Poisoner's Guild. The Society has used what contacts they have remaining in Daggermark to arrange a meeting, but the chief poisoner isn't one to give things away for free. The PCs will need to do several errands for her, proving the Society's worth to the guild and to Tragshi herself.
Tags: None
Maps:
Pathfinder Flip-Mat Classics: Forest
Pathfinder Flip-Mat Classics: Slum Quarter
Pathfinder Flip-Mat Classics: Thieves' Guild
Player 1: James
Player 2: Erik
Player 3: Goblin Gabe
Player 4: Goblin Addie
Player 5: Goblin Josh
Player 6: Sarah
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society Scenario #3-13: Guardian's Covenant 3-6 GM: Jen
Heed the call for heroes!
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
Tags: Repeatable
Pathfinder Flip-Mat: Sunken City
Pathfinder Flip-Mat: Bigger Flooded Dungeon
Pathfinder Flip-Mat: Elemental Planes Multi-Pack
Player 1: Richard
Player 2: Owen
Player 3: Nick
Player 4: Addison
Player 5: OJ
Player 6:
Pathfinder Society Scenario #05-14: Poisonous Council tier 3-6 GM: Jenn
The Pathfinder Society is running low on a critical alchemical catalyst, and all their usual suppliers have run dry. The Supplies and Procurement Division is desperate, and has put a call out directly to agents. They know of one alchemist skilled and knowledgeable enough to make the catalyst– Tragshi the Herbalist, master of the Daggermark Poisoner's Guild. The Society has used what contacts they have remaining in Daggermark to arrange a meeting, but the chief poisoner isn't one to give things away for free. The PCs will need to do several errands for her, proving the Society's worth to the guild and to Tragshi herself.
Tags: None
Maps:
Pathfinder Flip-Mat Classics: Forest
Pathfinder Flip-Mat Classics: Slum Quarter
Pathfinder Flip-Mat Classics: Thieves' Guild
Player 1: James
Player 2: Erik
Player 3: Goblin Gabe
Player 4: Goblin Addie
Player 5: Goblin Josh
Player 6: Sarah