Pathfinder Society 17 April 2024
Posted: Mon Apr 15, 2024 11:41 am
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society 02-06: The Crashing Wave Tier 3-6 GM: Richard
On an island off the coast of Jalmeray, the Pathfinders are called to action! The Society's friends at the Monastery of Unbreaking Waves are faced with a horde of sea devils seeking to level their recently rebuilt temple beneath the waves and claim it for themselves. The Pathfinders arrive just as the invasion reaches a crescendo and must fight for their lives in pitched underwater combat if they hope to protect themselves and their allies!
Scenario tags: Repeatable
[Scenario Maps
Pathfinder Flip-Mat: Sunken City
Pathfinder Flip-Mat: Bigger Flooded Dungeon
Pathfinder Flip-Mat: Elemental Planes Multi-Pack
Player 1: Sarah
Player 2: Owen
Player 3: Charity
Player 4: LaShawn
Player 5: Nick
Player 6:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society 02-06: The Crashing Wave Tier 3-6 GM: Richard
On an island off the coast of Jalmeray, the Pathfinders are called to action! The Society's friends at the Monastery of Unbreaking Waves are faced with a horde of sea devils seeking to level their recently rebuilt temple beneath the waves and claim it for themselves. The Pathfinders arrive just as the invasion reaches a crescendo and must fight for their lives in pitched underwater combat if they hope to protect themselves and their allies!
Scenario tags: Repeatable
[Scenario Maps
Pathfinder Flip-Mat: Sunken City
Pathfinder Flip-Mat: Bigger Flooded Dungeon
Pathfinder Flip-Mat: Elemental Planes Multi-Pack
Player 1: Sarah
Player 2: Owen
Player 3: Charity
Player 4: LaShawn
Player 5: Nick
Player 6:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H