Pathfinder 3/20/24
Posted: Tue Mar 19, 2024 7:56 pm
Hail and Well Met Pathfinders!
3/20/24
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Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Please don't come to game if you feel ill.
Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
Sign up as soon as possible, you can always cancel if you need to
Please do not hot-swap tables!
Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
GMs: if you need to cancel, let me know ASAP so I can find a replacement!
If you want a game scheduled, please ask!
Here is this weeks games:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
Pathfinder Society Scenario #3-13: Guardian's Covenant tier 3-6 (repeatable)
GM: OJ
Heed the call for heroes!
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
Maps:
1. Pathfinder Flip-Mat Classics: Deep Forest
2. Pathfinder Flip-Mat Classics: Village Square
1.
2.
3.
4.
5.
6.
3/20/24
Image
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Please don't come to game if you feel ill.
Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
Sign up as soon as possible, you can always cancel if you need to
Please do not hot-swap tables!
Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
GMs: if you need to cancel, let me know ASAP so I can find a replacement!
If you want a game scheduled, please ask!
Here is this weeks games:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
Pathfinder Society Scenario #3-13: Guardian's Covenant tier 3-6 (repeatable)
GM: OJ
Heed the call for heroes!
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
Maps:
1. Pathfinder Flip-Mat Classics: Deep Forest
2. Pathfinder Flip-Mat Classics: Village Square
1.
2.
3.
4.
5.
6.