Pathfinder Society 13 March 2024
Posted: Sun Mar 10, 2024 1:24 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society 04-15: In Glorious Battle Tier 9-12 GM: Richard
Though Tar-Baphon’s malevolent presence is thought to be the scourge of Ustalav and the Gravelands, it’s also distinctly felt within the Hold of Belkzen. Belkzen has been preparing for the next assault since the Battle of Nine Broken Skulls, when Tar-Baphon attempted to wipe out Belkzen, making them an example to the rest of Avistan. However, Belkzen won that battle, with a pivotal role played by the Burning Suns, led by Mahja Firehair. The Whispering Way, though, is patient, and while the orcs won a brief respite, they are not safe. One of Tar-Baphon's chief lieutenants, Geir, is planning a major assault. Mahja has learned of this, and has called up the Pathfinders for aid. They need her connection to Ardax White-Hair, the overlord of Urgir, and so the Society has sent a group of their very strongest to aid in what is sure to be one of the most intense battles in the Broken Lands.
Written by Luis Loza
Scenario tags: Glyph
Maps:
Pathfinder Flip-Mat Classics: Battlefield
Pathfinder Flip-Mat: Forest Fire
Player 1: Erik
Player 2: Jen
Player 3: Owen
Player 4: Sarah
Player 5: LaShawn
Player 6: Charli
Pathfinder Society 05-05: The Island of the Vibrant Dead 3-5 GM: Mitch
During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol. Through discussions with him, the Society learns that he and Drandle Dreng established an island haven in Azlant for ghouls wishing to live apart from humans, referred to as the Island of the Vibrant Dead. Marcon reports that a strange new ghoul named Ghessa has arrived on the island but her story about her death and undeath isn't adding up, leading him to fear that she may be up to something sinister. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into Ghessa's story, as well as her trips into the vaults of the long-dead Arodenite priesthood.
Written by Joseph Blomquist
Scenario tags: Metaplot (Unfettered Exploration), Faction (Vigilant Seal)
Maps:
Pathfinder Flip-Mat: Mythos Dungeon
Player 1: Anne
Player 2: James
Player 3:
Player 4:
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society 04-15: In Glorious Battle Tier 9-12 GM: Richard
Though Tar-Baphon’s malevolent presence is thought to be the scourge of Ustalav and the Gravelands, it’s also distinctly felt within the Hold of Belkzen. Belkzen has been preparing for the next assault since the Battle of Nine Broken Skulls, when Tar-Baphon attempted to wipe out Belkzen, making them an example to the rest of Avistan. However, Belkzen won that battle, with a pivotal role played by the Burning Suns, led by Mahja Firehair. The Whispering Way, though, is patient, and while the orcs won a brief respite, they are not safe. One of Tar-Baphon's chief lieutenants, Geir, is planning a major assault. Mahja has learned of this, and has called up the Pathfinders for aid. They need her connection to Ardax White-Hair, the overlord of Urgir, and so the Society has sent a group of their very strongest to aid in what is sure to be one of the most intense battles in the Broken Lands.
Written by Luis Loza
Scenario tags: Glyph
Maps:
Pathfinder Flip-Mat Classics: Battlefield
Pathfinder Flip-Mat: Forest Fire
Player 1: Erik
Player 2: Jen
Player 3: Owen
Player 4: Sarah
Player 5: LaShawn
Player 6: Charli
Pathfinder Society 05-05: The Island of the Vibrant Dead 3-5 GM: Mitch
During routine study on the Maze of the Open Road, a lecture is interrupted by the old Pathfinder ghoul ally, Marcon Tinol. Through discussions with him, the Society learns that he and Drandle Dreng established an island haven in Azlant for ghouls wishing to live apart from humans, referred to as the Island of the Vibrant Dead. Marcon reports that a strange new ghoul named Ghessa has arrived on the island but her story about her death and undeath isn't adding up, leading him to fear that she may be up to something sinister. The PCs must travel to the island, where the residents maintain a ghoulish existence celebrating their undeath, and dig into Ghessa's story, as well as her trips into the vaults of the long-dead Arodenite priesthood.
Written by Joseph Blomquist
Scenario tags: Metaplot (Unfettered Exploration), Faction (Vigilant Seal)
Maps:
Pathfinder Flip-Mat: Mythos Dungeon
Player 1: Anne
Player 2: James
Player 3:
Player 4:
Player 5:
Player 6: