Pathfinder Society 15 November 2023
Posted: Sat Nov 11, 2023 2:43 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society 03-09: The Secluded Siege Tier 5-8 GM: Richard
The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.
Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!
The Secluded Siege is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Scenario tags: Metaplot
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Flip-Tiles: Dungeon Perils Expansion
Pathfinder Flip-Tiles: Dungeon Vaults Expansion
Player 1: Owen
Player 2: Sarah
Player 3: LaShawn
Player 4: Charli
Player 5: Chris
Player 6:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
I also need to know what the expectations for Wednesday November 21st is. I will be away for the holidays, but if anyone wants a game planed please contact me and I will try to get it arranged. Note: I am saving Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead for the 29t so that one will be off the table.
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society 03-09: The Secluded Siege Tier 5-8 GM: Richard
The Pathfinder Society has had a tenuous relationship with the government of the ancient nation of Osirion ever since the Ruby Prince increased restrictions on the activities of foreign-based explorers. Venture-Captain Norden Balentiir has worked hard to restore the Society’s reputation in the nation, and to push the Sandswept Hall, the Pathfinder lodge in Osirion’s capital, away from its dark past.
Recently, seemingly endless hordes of undead have been surging up from the depths of the Sandswept Hall. Norden Balentiir fears that knowledge of this threat from within the Society’s own lodge would compel the Ruby Prince to permanently shut down Pathfinder operations in Osirion. The lodge’s forces are locked in constant battle with the undead, and they need an experienced strike team to descend into the Hall’s lower levels and find the source of the undead menace!
The Secluded Siege is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Osirion. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
Scenario tags: Metaplot
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Flip-Tiles: Dungeon Perils Expansion
Pathfinder Flip-Tiles: Dungeon Vaults Expansion
Player 1: Owen
Player 2: Sarah
Player 3: LaShawn
Player 4: Charli
Player 5: Chris
Player 6:
Pathfinder Adventure Path – Outlaws of Alkenstar GM: Mitch
Book1: Punks in a Powder Keg
A ragtag band of gunslinging outlaws get their hands dirty in the greasy alleyways and whisky-soaked saloons of Alkenstar, the City of Smog. To get revenge on the mogul who destroyed them, the renegades will have to stick up an illicit bank, foil a crooked shieldmarshal, and escort a reclusive inventor to safety. All the while, countless rough-and-tumble rivals aim to waylay the party and seize the inventor's latest concoction: pyronite, an explosive substance with the potential to change the face of the world. In a city where the clockwork guards are literally as tough as brass, the antiheroes will need true grit to dole out overdue justice.
Player 1: Erik
Player 2: Jenn
Player 3: James B
Player 4: Jen H
I also need to know what the expectations for Wednesday November 21st is. I will be away for the holidays, but if anyone wants a game planed please contact me and I will try to get it arranged. Note: I am saving Pathfinder Society Scenario #5-05: The Island of the Vibrant Dead for the 29t so that one will be off the table.