Pathfinder Society 27 September 2023
Posted: Thu Sep 21, 2023 10:20 am
Hail and Well Met Pathfinders!
Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
Just as a reminder:
Pathfinder Society 05-02: The Blackwood Lost Tier 3-6 GM1: Mitch GM2: Erik
The Pathfinder dig site near the Tskikha iruxi enclave in the Blackwood Swamp was, for some time now, considered one of the safer Azlanti ruins to investigate, to the point that it was used as field training for groups of initiates. Having been cleared out years ago by agents, the site was an archeological treasure trove for learning of the elemental magics of ancient Azlant. Something has gone wrong though. The elemental planes have changed in ways that scholars are, even now, struggling to understand, and the latent power within those ruins has manifested. It's been weeks since anyone has heard from the initiates currently on site or the iruxi allies nearby. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.
Scenario tags: Faction (Envoy's Alliance, Verdant Wheel)
Maps:
Pathfinder Flip-Mat: Swamp Ruins
Pathfinder Flip-Mat Classics: Deep Forest
Pathfinder Flip-Mat: Planar Tavern
Player 1: Richard
Player 2. Sarah
Player 3: Owen
Player 4: Charli
Player 5: LaShawn
Player 6: James
Player 7: Anne
Player 8: Jenn
Player 9: O.J.
Player 10: Josh?
Player 11:
Player 12:
Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society 05-02: The Blackwood Lost Tier 3-6 GM1: Mitch GM2: Erik
The Pathfinder dig site near the Tskikha iruxi enclave in the Blackwood Swamp was, for some time now, considered one of the safer Azlanti ruins to investigate, to the point that it was used as field training for groups of initiates. Having been cleared out years ago by agents, the site was an archeological treasure trove for learning of the elemental magics of ancient Azlant. Something has gone wrong though. The elemental planes have changed in ways that scholars are, even now, struggling to understand, and the latent power within those ruins has manifested. It's been weeks since anyone has heard from the initiates currently on site or the iruxi allies nearby. The Pathfinders must race against time into the bizarre magics wrought by the elements to rescue the Blackwood lost.
Scenario tags: Faction (Envoy's Alliance, Verdant Wheel)
Maps:
Pathfinder Flip-Mat: Swamp Ruins
Pathfinder Flip-Mat Classics: Deep Forest
Pathfinder Flip-Mat: Planar Tavern
Player 1: Richard
Player 2. Sarah
Player 3: Owen
Player 4: Charli
Player 5: LaShawn
Player 6: James
Player 7: Anne
Player 8: Jenn
Player 9: O.J.
Player 10: Josh?
Player 11:
Player 12: