July Signups
Posted: Sat Jul 01, 2023 5:47 pm
July is posted for players and GM's, please feel free to comment below to get any games added onto our list for game play.
Special note: Sorry about the delay in posting games. Only scheduling 2E games this month
Saturday July, 15th 11:00-3:00pm: cancelled
Table 1: Pathfinder 2E 2-19 Enter the Pallid Peak [Tier 1-4]
After the volcano Droskar's Crag erupted over 700 years ago, destroying many nearby cities in a cataclysm that would come to be known as the Rending, the dwarven empire of Tar Khadurrn fractured and eventually collapsed. Recently, a group of prospectors discovered a mountainside entrance to what they believe to be a sprawling dwarven complex, but they retreated from the dangers they found within. They have reported their discovery to the Pathfinder Society's lodge in Ulfden, and the Society is preparing to dispatch a group of agents to enter the mountain and learn what they can about the ruins within.
GM: Dan C.
1. Spencer
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6.
Saturday July, 15th 4:00pm-8:00pm. Cancelled
Table 2: Pathfinder 2E 3-10 Delve the Pallid Depths [Tier 1-4]
After a group of prospectors discovered an ancient, abandoned dwarven ruin within the mountain known as Droskar's Crag, they reported their finding to the Pathfinder Society. The Society sent a group to enter the peak and explore the sprawling complex within. In the process, they made some new allies, recovered some lost relics, and discovered multiple entrances leading deeper into the ruined site. What else lies within the depths of Droskar's Crag? Venture-Captain Luna Aldred has sent out a call for Pathfinders to delve the ruins once more in search of treasure and knowledge that might otherwise be lost to the ages, but there is no telling what dangers might lie in wait...
Tags:
GM: Dan C.
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Saturday July, 29th 11:00-3:00pm:
Table 3: Pathfinder 2E 4-12 [Tier 1-4]
Within their vaults the Pathfinder Society has located a rare and mysterious star gun from the distant shores of Arcadia that, while broken, still holds a deep power within it. In order to ensure that past wrongs are made right, the Society must arrange for travel within the borders of Arcadia to repair and return the star gun to its rightful home, but to do so they must first convince the council of Segada to allow a team of Pathfinders entry.
A junior team of agents is dispatched to plead their case to the councilmembers, hopefully securing friends and allies of the Society for future exploration and contact. However, a villain lies in wait, aware of the power the agents are concealing and plotting for the exact moment to strike and catch them off guard.
This adventure is the first part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder. This arc will conclude in Pathfinder Society Scenario #4-13: Within the Prairies.
GM: Dan C.
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6.
Saturday July, 29th 4:00pm-8:00pm
Table 4: Pathfinder 2E 4-13 Within The Prairies [Tier 1-4]
With permission secured and access granted, a team of Pathfinder agents must escort an ancient star gun to one of the last remaining star gunsmiths, a mysterious figure that hasn’t been seen in several years. The Pathfinders must convince the gunsmith to emerge from hiding and repair the weapon, allowing them to return it to its original home and make connections with a town on the inside of Arcadia.
A villain watches from afar, angered at having been tricked by the Society, and plots to attack the team and the gunsmith, endangering innocent lives in the process. It’s up to the Pathfinders to defeat her and her forces, ensuring peace within the prairies of Arcadia!
This adventure is the second part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Tags: Envoy's Alliance, Verdant Wheel
GM: Dan C.
1.
2.
3.
4.
5.
6.
Special note: Sorry about the delay in posting games. Only scheduling 2E games this month
Saturday July, 15th 11:00-3:00pm: cancelled
Table 1: Pathfinder 2E 2-19 Enter the Pallid Peak [Tier 1-4]
After the volcano Droskar's Crag erupted over 700 years ago, destroying many nearby cities in a cataclysm that would come to be known as the Rending, the dwarven empire of Tar Khadurrn fractured and eventually collapsed. Recently, a group of prospectors discovered a mountainside entrance to what they believe to be a sprawling dwarven complex, but they retreated from the dangers they found within. They have reported their discovery to the Pathfinder Society's lodge in Ulfden, and the Society is preparing to dispatch a group of agents to enter the mountain and learn what they can about the ruins within.
GM: Dan C.
1. Spencer
2.
3.
4.
5.
6.
Saturday July, 15th 4:00pm-8:00pm. Cancelled
Table 2: Pathfinder 2E 3-10 Delve the Pallid Depths [Tier 1-4]
After a group of prospectors discovered an ancient, abandoned dwarven ruin within the mountain known as Droskar's Crag, they reported their finding to the Pathfinder Society. The Society sent a group to enter the peak and explore the sprawling complex within. In the process, they made some new allies, recovered some lost relics, and discovered multiple entrances leading deeper into the ruined site. What else lies within the depths of Droskar's Crag? Venture-Captain Luna Aldred has sent out a call for Pathfinders to delve the ruins once more in search of treasure and knowledge that might otherwise be lost to the ages, but there is no telling what dangers might lie in wait...
Tags:
GM: Dan C.
1.
2.
3.
4.
5.
6.
Saturday July, 29th 11:00-3:00pm:
Table 3: Pathfinder 2E 4-12 [Tier 1-4]
Within their vaults the Pathfinder Society has located a rare and mysterious star gun from the distant shores of Arcadia that, while broken, still holds a deep power within it. In order to ensure that past wrongs are made right, the Society must arrange for travel within the borders of Arcadia to repair and return the star gun to its rightful home, but to do so they must first convince the council of Segada to allow a team of Pathfinders entry.
A junior team of agents is dispatched to plead their case to the councilmembers, hopefully securing friends and allies of the Society for future exploration and contact. However, a villain lies in wait, aware of the power the agents are concealing and plotting for the exact moment to strike and catch them off guard.
This adventure is the first part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder. This arc will conclude in Pathfinder Society Scenario #4-13: Within the Prairies.
GM: Dan C.
1.
2.
3.
4.
5.
6.
Saturday July, 29th 4:00pm-8:00pm
Table 4: Pathfinder 2E 4-13 Within The Prairies [Tier 1-4]
With permission secured and access granted, a team of Pathfinder agents must escort an ancient star gun to one of the last remaining star gunsmiths, a mysterious figure that hasn’t been seen in several years. The Pathfinders must convince the gunsmith to emerge from hiding and repair the weapon, allowing them to return it to its original home and make connections with a town on the inside of Arcadia.
A villain watches from afar, angered at having been tricked by the Society, and plots to attack the team and the gunsmith, endangering innocent lives in the process. It’s up to the Pathfinders to defeat her and her forces, ensuring peace within the prairies of Arcadia!
This adventure is the second part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Tags: Envoy's Alliance, Verdant Wheel
GM: Dan C.
1.
2.
3.
4.
5.
6.