Pathfinder Society 7 June 2023
Posted: Sat Jun 03, 2023 4:00 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
Just as a reminder:
Pathfinder Society 04-13: Within the Prairies Tier 1-4 GM: Richard
With permission secured and access granted, a team of Pathfinder agents must escort an ancient star gun to one of the last remaining star gunsmiths, a mysterious figure that hasn’t been seen in several years. The Pathfinders must convince the gunsmith to emerge from hiding and repair the weapon, allowing them to return it to its original home and make connections with a town on the inside of Arcadia.
A villain watches from afar, angered at having been tricked by the Society, and plots to attack the team and the gunsmith, endangering innocent lives in the process. It’s up to the Pathfinders to defeat her and her forces, ensuring peace within the prairies of Arcadia!
This adventure is the second part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Verdant Wheel)
Maps:
Pathfinder Flip-Mat: Forest Multi-Pack
Pathfinder Flip-Mat: Cavernous Lair
Pathfinder Flip-Mat Classics: Forest
Player 1: Josh
Player 2: Sarah
Player 3: LaShawn
Player 4: Charli
Player 5: James B
Player 6:
Pathfinder Society 04-14: Shattering Golden Chains Tier 1-4 GM: OJ
A mysterious genie appears before the Pathfinders as they finish settling into the Sedeq Lodge and asks for assistance in seeing that their previous binder sees justice. The Pathfinders must infiltrate the home of the genie binder and free the elemental beings that he's bound to his service before finally confronting him for his meddling in the freedom of other beings and trying to overthrow the Pathfinder Society in Qadira. Unfortunately, his powerful benefactor tipped him off, so he's just as ready for the Pathfinders as they are for him!
Scenario tags: Faction (Envoy's Alliance)
Maps:
Pathfinder Flip-Mat Classics: Museum
Player 1: Mitch
Player 2: Anne
Player 3:
Player 4:
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play[/b]
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Pathfinder Society 04-13: Within the Prairies Tier 1-4 GM: Richard
With permission secured and access granted, a team of Pathfinder agents must escort an ancient star gun to one of the last remaining star gunsmiths, a mysterious figure that hasn’t been seen in several years. The Pathfinders must convince the gunsmith to emerge from hiding and repair the weapon, allowing them to return it to its original home and make connections with a town on the inside of Arcadia.
A villain watches from afar, angered at having been tricked by the Society, and plots to attack the team and the gunsmith, endangering innocent lives in the process. It’s up to the Pathfinders to defeat her and her forces, ensuring peace within the prairies of Arcadia!
This adventure is the second part of the two-part Star Gun metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4-12: Negotiations for the Star Gun.
Scenario tags: Metaplot (Boundless Wonder), Faction (Envoy's Alliance, Verdant Wheel)
Maps:
Pathfinder Flip-Mat: Forest Multi-Pack
Pathfinder Flip-Mat: Cavernous Lair
Pathfinder Flip-Mat Classics: Forest
Player 1: Josh
Player 2: Sarah
Player 3: LaShawn
Player 4: Charli
Player 5: James B
Player 6:
Pathfinder Society 04-14: Shattering Golden Chains Tier 1-4 GM: OJ
A mysterious genie appears before the Pathfinders as they finish settling into the Sedeq Lodge and asks for assistance in seeing that their previous binder sees justice. The Pathfinders must infiltrate the home of the genie binder and free the elemental beings that he's bound to his service before finally confronting him for his meddling in the freedom of other beings and trying to overthrow the Pathfinder Society in Qadira. Unfortunately, his powerful benefactor tipped him off, so he's just as ready for the Pathfinders as they are for him!
Scenario tags: Faction (Envoy's Alliance)
Maps:
Pathfinder Flip-Mat Classics: Museum
Player 1: Mitch
Player 2: Anne
Player 3:
Player 4:
Player 5:
Player 6: