ANNOUNCING: August PF2 Player Call @ Enchanted Grounds Highlands Ranch
Posted: Wed Aug 03, 2022 7:40 am
Welcome to August Pathfinders,
IF TABLES ARE FULL: Please post your interest and you will be added to the waitlist. If there is enough, interest, I will attempt to get a second table scheduled.
This month we will be running two Pathfinder Second Edition games. Additionally, if you want to play a game but the time slot is not good for you, please post and let me know -- the feedback is appreciated.
Below is posted the schedule for Pathfinder Society games at Enchanted Grounds in Highlands Ranch.
For directions to the store, see the 'stickied' post in the Enchanted Grounds section of RockyMountainPFS.com.
Games and times are subject to change.
IMPORTANT: To sign up as a player, please post on this thread to let me know you'd Like to play.
Wednesday, August 10, 2022 06:00 PM - 10:00 PM
Table 1: PF2 #3-12: Fury's Toll (Tier 1-4)
When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie's cruel master!
With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Unfortunately, the Society's hidden enemy is well aware of the celebration's importance. Outraged by the Society's success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
GM: Geno
1. Judd
2. Ted
3. Henry
4. Sean
5. Nic
6. Matt
Wednesday, August 24, 2022 06:00 PM - 10:00 PM
Table 1: PF2 #3-07: The Locked Lodge (Tier 3-6)
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Geno
1. Henry
2. Ted
3. Sean
4. Matt
5. Chris G
6.
FIRST EDITION GAMES
Monday, August 15, 2022 06:00 PM - 10:00 PM
Table 1: PF1 #1: Silent Tide (Tier 1-5)
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortesl
GM: Judd
1. Jesse
2. Christian
3. matt
4.
5.
6.
IF TABLES ARE FULL: Please post your interest and you will be added to the waitlist. If there is enough, interest, I will attempt to get a second table scheduled.
This month we will be running two Pathfinder Second Edition games. Additionally, if you want to play a game but the time slot is not good for you, please post and let me know -- the feedback is appreciated.
Below is posted the schedule for Pathfinder Society games at Enchanted Grounds in Highlands Ranch.
For directions to the store, see the 'stickied' post in the Enchanted Grounds section of RockyMountainPFS.com.
Games and times are subject to change.
IMPORTANT: To sign up as a player, please post on this thread to let me know you'd Like to play.
Wednesday, August 10, 2022 06:00 PM - 10:00 PM
Table 1: PF2 #3-12: Fury's Toll (Tier 1-4)
When a group of Pathfinders sent to establish a presence at the Society's new lodge in Sedeq, Qadira, failed to report back, the Society sent a second group to investigate. When they arrived, they found the lodge in disrepair. A powerful genie confronted them, demanding that if they ever wanted to see the missing Pathfinders again, the Pathfinders must complete three tasks for the genie's cruel master!
With the tasks completed and the missing Pathfinders safe and sound, it is now time to prepare the lodge for a grand opening celebration. Important figures from all across Qadira have been invited to attend—including some potential allies—and the Society is counting on its agents to ensure the event goes off without a hitch. The Society's future in Qadira may depend on the success, or failure, of this event!
Unfortunately, the Society's hidden enemy is well aware of the celebration's importance. Outraged by the Society's success in reclaiming the lodge, he has once again laid a trap for the Pathfinders and their guests. One way or another, he intends to exact a terrible price.
Fury's Toll is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Qadira. The first part of this arc is Pathfinder Society Scenario #3-08: Foundation's Price. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
GM: Geno
1. Judd
2. Ted
3. Henry
4. Sean
5. Nic
6. Matt
Wednesday, August 24, 2022 06:00 PM - 10:00 PM
Table 1: PF2 #3-07: The Locked Lodge (Tier 3-6)
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order.
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Geno
1. Henry
2. Ted
3. Sean
4. Matt
5. Chris G
6.
FIRST EDITION GAMES
Monday, August 15, 2022 06:00 PM - 10:00 PM
Table 1: PF1 #1: Silent Tide (Tier 1-5)
When strange reports of misty undead spread through Absalom, you and your fellow Pathfinders are dispatched to the half-drowned district of Puddles. Notoriously rough, the drooling addicts, flesh panderers, and quick-handed knifers of Puddles are the least of your worries. The night's tide brings with it an ancient armada of some long-forgotten war and you are the only thing between their mist-shrouded ghost fleet and Absalom's utter oblivion.
Written by Michael Kortesl
GM: Judd
1. Jesse
2. Christian
3. matt
4.
5.
6.