PFS 27 July 2022
Posted: Thu Jul 21, 2022 4:15 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
Just as a reminder:
PF2E -3-17 Dreams of a Dustbound Isle Tier 5-9 GM: Richard
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Given all the catastrophes at Pathfinder Society lodges these days, it could always be a trap. But someone is in there, and they need help. Besides, what Pathfinder would turn down the chance to explore a dream world which may, in fact, be real?
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc, which began with Pathfinder Society Intro: Year of Shattered Sanctuaries and Pathfinder Society Scenario #3-06: Struck by Shadows. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7–10; July 2022). While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
Scenario tags: Faction (Radiant Oath, Verdant Wheel), Metaplot (Shattered Sanctuaries)
Maps:
Pathfinder Flip-Mat: Bigger Island
Player 1: Erik
Player 2: Jen
Player 3: O.J.
Player 4: James
Player 5: Annie
Player 6: Mitch
PF2E ##1-01: The Absalom Initiation Tier 1-4 GM: Sean Many thanks to Sean for stepping up!
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
Player 1: Jen
Player 2: Joe
Player 3: JJ
Player 4: Megan
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PF2E -3-17 Dreams of a Dustbound Isle Tier 5-9 GM: Richard
Pathfinders stationed at the Grand Lodge have been experiencing strange shared dreams. The dreams reveal a mysterious island surrounded by dust and shadows. In the dreams, someone is trapped. They’re calling for help. And someone—or something—doesn’t want them to leave.
Investigating the dreams, the Society has learned a way for its agents to enter the strange, shadowy, dreamlike landscape. Fearing the dreams represent a larger threat, and with no time to lose, the Society sends an experienced group to investigate.
Given all the catastrophes at Pathfinder Society lodges these days, it could always be a trap. But someone is in there, and they need help. Besides, what Pathfinder would turn down the chance to explore a dream world which may, in fact, be real?
Dreams of a Dustbound Isle is part of the ongoing Absalom metaplot arc in the Year of Shattered Sanctuaries. It is the third of four scenarios in the arc, which began with Pathfinder Society Intro: Year of Shattered Sanctuaries and Pathfinder Society Scenario #3-06: Struck by Shadows. The arc will conclude with Pathfinder Society Scenario #3-19: Mean Streets of Shadow Absalom (Levels 7–10; July 2022). While playing the scenarios in order enhances the narrative of this four-part story arc, it is not required.
Scenario tags: Faction (Radiant Oath, Verdant Wheel), Metaplot (Shattered Sanctuaries)
Maps:
Pathfinder Flip-Mat: Bigger Island
Player 1: Erik
Player 2: Jen
Player 3: O.J.
Player 4: James
Player 5: Annie
Player 6: Mitch
PF2E ##1-01: The Absalom Initiation Tier 1-4 GM: Sean Many thanks to Sean for stepping up!
A new era is beginning for the Pathfinder Society, with new recruits and new factions all excited to build connections and embark on grand adventures. The PCs are among these recruits invited to attend a welcoming party where they can meet both the old guard as well as the up-and-coming leaders. But the party's not all talk; the PCs learn of four exciting escapades in Absalom, through which they can kick off their adventuring careers!
Player 1: Jen
Player 2: Joe
Player 3: JJ
Player 4: Megan
Player 5:
Player 6: