PFS 22 June 2022
Posted: Thu Jun 16, 2022 2:03 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
Just as a reminder:
Quest Night - Please note that not all of these quests are repeatable! - GM: Erik
Pathfinder Society Quest #1: The Sandstone Secret Tier 1-4
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Scenario Tags: Repeatable
Maps:
Flip Mat Classics: Ancient Dungeon.
Pathfinder Society Quest #4: Port Peril Pub Crawl Tier 1-4
Venture-Captain Calisro Benarry has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Scenario tags: Repeatable
Maps:
Pathfinder Flip-Mat: Tavern Multi-Pack
Pathfinder Society Quest #10: The Broken Scales Tier 1-4
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendevous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Scenario tags: None
Maps:
Pathfinder Flip-Tiles: Urban Sewers Expansion
Pathfinder Society Quest #13: Falcons' Descent Tier 1-4
On the border between Isger and Andoran, the Pathfinder Society is called to action! Venture-Captain Brackett's allies in the Eagle Knights of Andoran have requested aid with defeating a group of duergar slavers. Before these duergar can cause any more pain and suffering, Brackett hopes that the PCs and Lieutenant Evanno Pratt of the Eagle Knights' Steel Falcons division can mount a pincer attack that will defeat the villains without allowing them to escape into the Darklands with their victims.
Scenario tags: None
Maps:
Pathfinder Flip-Tiles: Darklands Starter Set
Player 1: Joe
Player 2: Jenn
Player 3: JJ
Player 4: Richard
Player 5:
Player 6:
PF2E Pathfinder Society Intro: Year of Shattered Sanctuaries Tier 1-4 - GM OJ
A recently inducted Pathfinder field agent makes a startling discovery as pleas for assistance flock to the Society’s Grand Lodge from across the Inner Sea. A group of Pathfinders come to assist in parsing the ongoing damage to the Society when a staunch ally requests their assistance. Stepping into a problem close to home, the agents quickly uncover a larger plot set to tear the Society apart and that it’s up to them to raise the alarm!
Intro: Year of Shattered Sanctuaries is the introduction to the ongoing story of the Year of Shattered Sanctuaries. It is also the first scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order, and this scenario is a natural starting point for the Year 3 metaplot as a whole.
Scenario Tags: Metaplot (Shattered Sanctuaries), Repeatable
Maps:
Pathfinder Flip-Mat: City Sites Multi-Pack
Pathfinder Flip-Mat: Tavern Multi-Pack
Player 1: James
Player 2: Anne
Player 3: Mitch
Player 4:
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Quest Night - Please note that not all of these quests are repeatable! - GM: Erik
Pathfinder Society Quest #1: The Sandstone Secret Tier 1-4
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Scenario Tags: Repeatable
Maps:
Flip Mat Classics: Ancient Dungeon.
Pathfinder Society Quest #4: Port Peril Pub Crawl Tier 1-4
Venture-Captain Calisro Benarry has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Scenario tags: Repeatable
Maps:
Pathfinder Flip-Mat: Tavern Multi-Pack
Pathfinder Society Quest #10: The Broken Scales Tier 1-4
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendevous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Scenario tags: None
Maps:
Pathfinder Flip-Tiles: Urban Sewers Expansion
Pathfinder Society Quest #13: Falcons' Descent Tier 1-4
On the border between Isger and Andoran, the Pathfinder Society is called to action! Venture-Captain Brackett's allies in the Eagle Knights of Andoran have requested aid with defeating a group of duergar slavers. Before these duergar can cause any more pain and suffering, Brackett hopes that the PCs and Lieutenant Evanno Pratt of the Eagle Knights' Steel Falcons division can mount a pincer attack that will defeat the villains without allowing them to escape into the Darklands with their victims.
Scenario tags: None
Maps:
Pathfinder Flip-Tiles: Darklands Starter Set
Player 1: Joe
Player 2: Jenn
Player 3: JJ
Player 4: Richard
Player 5:
Player 6:
PF2E Pathfinder Society Intro: Year of Shattered Sanctuaries Tier 1-4 - GM OJ
A recently inducted Pathfinder field agent makes a startling discovery as pleas for assistance flock to the Society’s Grand Lodge from across the Inner Sea. A group of Pathfinders come to assist in parsing the ongoing damage to the Society when a staunch ally requests their assistance. Stepping into a problem close to home, the agents quickly uncover a larger plot set to tear the Society apart and that it’s up to them to raise the alarm!
Intro: Year of Shattered Sanctuaries is the introduction to the ongoing story of the Year of Shattered Sanctuaries. It is also the first scenario in a four-part arc detailing the events taking place in and around the Society's headquarters at the Grand Lodge in Absalom, the City of Lost Omens. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order, and this scenario is a natural starting point for the Year 3 metaplot as a whole.
Scenario Tags: Metaplot (Shattered Sanctuaries), Repeatable
Maps:
Pathfinder Flip-Mat: City Sites Multi-Pack
Pathfinder Flip-Mat: Tavern Multi-Pack
Player 1: James
Player 2: Anne
Player 3: Mitch
Player 4:
Player 5:
Player 6: