ANNOUNCING: June PF2 Player Call @ Enchanted Grounds Littleton
Posted: Sat Jun 04, 2022 10:07 am
Welcome to June!
IF TABLES ARE FULL: Please post your interest and you will be added to the waitlist. If there is enough, interest, I will attempt to get a second table scheduled.
This month we will be running several Pathfinder Second Edition games. Additionally, if you want to play a game but the time slot is not good for you, please post and let me know -- the feedback is appreciated.
Below is posted the schedule for Pathfinder Society games at Enchanted Grounds in Littleton.
For directions to the store, see the 'stickied' post in the Enchanted Grounds section of RockyMountainPFS.com.
IMPORTANT: To sign up as a player, please post on this thread to let me know you'd Like to play.
Additionally, please click on the sign in sheet link under each game (an account on rpgchonicles is NOT required to sign up for a game). You must include your email address and name in order to sign up and receive your chronicle(s) and your name and email address will only be visible to me. (For more info on rpgchronicles, click here)
To sign up as a GM please email me directly at zachthedm@gmail.com. Alternatively you may post a reply in the thread on RockyMountainPFS.com that was generated by this announcement.
CANCELED Thursday, June 09, 2022 06:00 PM - 10:00 PM
Table 1a: PF2 #3-13: Guardian's Covenant (Tier 3-6)
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach
1. Geno (druid 5)
2. Joe S. (evoker)
3. Henry (Gunslinger 4)
4. Kyle P.
5.
6.
Thursday, June 23, 2022 06:00 PM - 10:00 PM
Table 2a: PF2 #1-02: The Mosquito Witch (Tier 1-4)
Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach
1. Joe S.
2. Sammy
3. Sean B.
4. Matt P.
5. Pete D.
6. Henry
Sunday, June 26, 2022 09:00 AM - 01:00 PM
Table 3a: PF2 #1-06: Lost on the Spirit Road (Tier 1-4)
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthoughs
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Evan H.
1. Zach
2. Joe S.
3. Judd
4. Pete D.
5. Ted W.
6. Cheyenne
Sunday, June 26, 2022 02:00 PM - 06:00 PM
Table 4a: PF2 #3-07: The Locked Lodge (Tier 3-6)
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order. Part one was #3-04: The Devil-Wrought Disappearance
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach A.
1. Evan H.
2. Joe S. (evoker)
3. Judd
4. Pete D.
5. Cheyenne
6. Will.i.am
Thanks and see you at the table.
Zach
Venture Captain - Northern Colorado
IF TABLES ARE FULL: Please post your interest and you will be added to the waitlist. If there is enough, interest, I will attempt to get a second table scheduled.
This month we will be running several Pathfinder Second Edition games. Additionally, if you want to play a game but the time slot is not good for you, please post and let me know -- the feedback is appreciated.
Below is posted the schedule for Pathfinder Society games at Enchanted Grounds in Littleton.
For directions to the store, see the 'stickied' post in the Enchanted Grounds section of RockyMountainPFS.com.
IMPORTANT: To sign up as a player, please post on this thread to let me know you'd Like to play.
Additionally, please click on the sign in sheet link under each game (an account on rpgchonicles is NOT required to sign up for a game). You must include your email address and name in order to sign up and receive your chronicle(s) and your name and email address will only be visible to me. (For more info on rpgchronicles, click here)
To sign up as a GM please email me directly at zachthedm@gmail.com. Alternatively you may post a reply in the thread on RockyMountainPFS.com that was generated by this announcement.
CANCELED Thursday, June 09, 2022 06:00 PM - 10:00 PM
Table 1a: PF2 #3-13: Guardian's Covenant (Tier 3-6)
After assisting the people of Port Valen and protecting the town from rampaging trolls, the Society earned the approval of the settlement's leaders to establish a new Pathfinder lodge in the former feasting hall of the legendary warrior Sveinn Blood-Eagle. After enduring several months of dangerous ocean voyages to supply the new lodge and assist the town, venture-captains Bjersig Torrsen and Calisro Bennary requested permission for the Society to connect their new lodge in Port Valen to the Maze of the Open Road. By using the mystical extraplanar hedge maze, the venture-captains hope to strengthen the Society's presence in Arcadia. Rather than establish such a connection on their own, the venture-captains consulted Port Valen's leaders to determine the most responsible means of opening the portal. Their careful research brought them to a fey guardian in the Forest of Trials. The guardian readily agreed to the Society's proposal, on one condition. To keep the portal opened, the Society must regularly send heroes to perform heroic deeds in and around the Forest of Trials!
In this repeatable scenario, the PCs visit Port Valen and perform a series of deeds to earn the approval of the forest guardian. The scenario includes variable elements to ensure continued enjoyment for those who wish to play or run the adventure multiple times.
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach
1. Geno (druid 5)
2. Joe S. (evoker)
3. Henry (Gunslinger 4)
4. Kyle P.
5.
6.
Thursday, June 23, 2022 06:00 PM - 10:00 PM
Table 2a: PF2 #1-02: The Mosquito Witch (Tier 1-4)
Decades ago, witnesses reported a fearsome cryptid outside of the quiet River Kingdoms town of Shimmerford. Dubbed the Mosquito Witch, it was rarely seen since and quickly became a beloved local legend that the town celebrates and promotes to attract visitors. But when recent attacks began savaging livestock and townsfolk alike, many have started believing the Mosquito Witch was real all along. The PCs travel to Shimmerford to unravel the cryptid mystery, but might they just become the witch's next victim?
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach
1. Joe S.
2. Sammy
3. Sean B.
4. Matt P.
5. Pete D.
6. Henry
Sunday, June 26, 2022 09:00 AM - 01:00 PM
Table 3a: PF2 #1-06: Lost on the Spirit Road (Tier 1-4)
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthoughs
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Evan H.
1. Zach
2. Joe S.
3. Judd
4. Pete D.
5. Ted W.
6. Cheyenne
Sunday, June 26, 2022 02:00 PM - 06:00 PM
Table 4a: PF2 #3-07: The Locked Lodge (Tier 3-6)
The Pathfinder Society recently dispatched a group of experienced agents to search for a missing venture-captain with a secret operation in the infernal-bound nation of Cheliax, where Pathfinder Society activity is forbidden. In their search, the agents learned that a nefarious group of Hellknights had taken the the venture-captain prisoner and hidden him in a secure sight that the Society had assumed was abandoned. Now, more of the Society's agents must infiltrate the site, find the venture-captain, and learn why these Hellknights are moving against the Society. The future of Pathfinder Society activities in Cheliax is at stake!
The Locked Lodge is part of the ongoing story of the Year of Shattered Sanctuaries. It is the second scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order. Part one was #3-04: The Devil-Wrought Disappearance
>> Sign-in Sheet (fill out after posting in this thread) <<
GM: Zach A.
1. Evan H.
2. Joe S. (evoker)
3. Judd
4. Pete D.
5. Cheyenne
6. Will.i.am
Thanks and see you at the table.
Zach
Venture Captain - Northern Colorado