PFS & PFS2 27 Oct 2021
Posted: Wed Oct 20, 2021 11:49 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Please Note:
Secrets of Magic character - summoner & magus are both legal, as is the rest of the book per the authorized play website. Gunslingers & Inventors are still not authorized for play, but if they provided the Pathfinder Society rules I will post the link.
Also - please be patient. Due to labor issues at Paizo, the release schedule for new scenarios has been compromised and the amount of new content for Society Play has been curtailed for the foreseeable future. I will make sure that new content is included as often as it is available, but we may need to revisit some previous seasons content.
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
PF2E 01-15 A Blooming Catastrophe Tier 1-4 GM1: OJ
The Pathfinders travel to Iobaria, where elven druids and centaur warriors are united against an unlikely threat: a self-propogating horde of corrupted leshys! The source of the Abyssal corruption may be tied to a previous trip to Iobaria by the Pathfinder Society, so it falls to the PCs to seek out the source of the leshy incursion and restore balance to the woodlands.
Scenario tags: Faction (Verdant Wheel)
Maps:
Pathfinder Flip-Mat Classics: Deep Forest
Player 1: Tyler
Player 2: James
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 03-03 Echoes of Desperation Tier 3-6 GM:: Richard
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no easy task when there are others who want the bell for themselves!
Scenario tags: Envoy's Alliance
Maps:
TBD
Player 1: Brian
Player 2: Damon
Player 3: Tyler
Player 4: James
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Please Note:
Secrets of Magic character - summoner & magus are both legal, as is the rest of the book per the authorized play website. Gunslingers & Inventors are still not authorized for play, but if they provided the Pathfinder Society rules I will post the link.
Also - please be patient. Due to labor issues at Paizo, the release schedule for new scenarios has been compromised and the amount of new content for Society Play has been curtailed for the foreseeable future. I will make sure that new content is included as often as it is available, but we may need to revisit some previous seasons content.
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PF2E 01-15 A Blooming Catastrophe Tier 1-4 GM1: OJ
The Pathfinders travel to Iobaria, where elven druids and centaur warriors are united against an unlikely threat: a self-propogating horde of corrupted leshys! The source of the Abyssal corruption may be tied to a previous trip to Iobaria by the Pathfinder Society, so it falls to the PCs to seek out the source of the leshy incursion and restore balance to the woodlands.
Scenario tags: Faction (Verdant Wheel)
Maps:
Pathfinder Flip-Mat Classics: Deep Forest
Player 1: Tyler
Player 2: James
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 03-03 Echoes of Desperation Tier 3-6 GM:: Richard
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no easy task when there are others who want the bell for themselves!
Scenario tags: Envoy's Alliance
Maps:
TBD
Player 1: Brian
Player 2: Damon
Player 3: Tyler
Player 4: James
Player 5:
Player 6: