PFS & PFS2 15 September 2021
Posted: Fri Sep 10, 2021 8:45 am
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon
Quest night - Quests are shorter scenarios, lasting around an hour and provideding 1 xp, 2.5 treasure bundles and 1 reputation. If you want a chance to gm, but don’t want to GM a full game, then please use this as your opportunity. I will need a gms to run a total of four quests
PF2E Q01 Sandstone Secret Tier 1-4 GM: Jacob
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Scenario tags: Repeatable
Maps:
Pathfinder Flipmap: Ancient Dungeon
PF2E Q04 Port Peril Pub Crawl Tier 1-4 GM: Jacob
Venture-Captain Calisro Bennary has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Scenario tags: Repeatable
Maps:
Pathfinder Flip-Mat: Tavern Multi-pack 0- I have this map for you
PF2E Q10 The Broken Scales Tier 1-4 GM: Jacob
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendezvous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Scenario tags: None
Maps:
Pathfinder Flip Tiles: Urban Sewers Expansion
PF2E Q11 The Parchment Tree Tier 1-4 GM: Jacob
In the nation of Qadira, Esmayl ibn Qaradi calls for Pathfinders to assist in what should be a simple genealogy verification. Multiple parties are heavily invested in the results that might be revealed by this family tree, however, and things won't be as simple as sifting through some old family records. As thieves and nobles vie to control history itself, the PCs will need to fend off violence and deceptions as they follow the branches of an ancient family tree.
Scenario tags: None
Maps:
Pathfinder Flip Tiles: Urban Starter Set
Player 1: Harlie
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon
Quest night - Quests are shorter scenarios, lasting around an hour and provideding 1 xp, 2.5 treasure bundles and 1 reputation. If you want a chance to gm, but don’t want to GM a full game, then please use this as your opportunity. I will need a gms to run a total of four quests
PF2E Q01 Sandstone Secret Tier 1-4 GM: Jacob
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Scenario tags: Repeatable
Maps:
Pathfinder Flipmap: Ancient Dungeon
PF2E Q04 Port Peril Pub Crawl Tier 1-4 GM: Jacob
Venture-Captain Calisro Bennary has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Scenario tags: Repeatable
Maps:
Pathfinder Flip-Mat: Tavern Multi-pack 0- I have this map for you
PF2E Q10 The Broken Scales Tier 1-4 GM: Jacob
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendezvous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Scenario tags: None
Maps:
Pathfinder Flip Tiles: Urban Sewers Expansion
PF2E Q11 The Parchment Tree Tier 1-4 GM: Jacob
In the nation of Qadira, Esmayl ibn Qaradi calls for Pathfinders to assist in what should be a simple genealogy verification. Multiple parties are heavily invested in the results that might be revealed by this family tree, however, and things won't be as simple as sifting through some old family records. As thieves and nobles vie to control history itself, the PCs will need to fend off violence and deceptions as they follow the branches of an ancient family tree.
Scenario tags: None
Maps:
Pathfinder Flip Tiles: Urban Starter Set
Player 1: Harlie
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: