PFS & PFS2 14 July 2021
Posted: Thu Jul 08, 2021 1:02 pm
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
PFS 2E 02-03: Catastrophe's Spark Tier 1-4 GM: Erik
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria's lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Scenario tags: Metaplot, Vigilant Seal
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Pawns: Traps & Treasures Pawn Collection
Player 1: Jacob
Player 2: Blair
Player 3: Sean
Player 4: Harley
Player 5: Jen
Player 6: Gabe
PF2E 02-21 In Pursuit of Water Tier 1-4 GM: Richard
The Pathfinder Society sends the PCs to the Thuvian city of Aspenthar, where they learn that div-worshipping cultists have taken violent measures to secure the ancient keys to a mysterious site out in the desert. With one of the keys in their possession, the Pathfinders travel deep into the desert to find this site and stop the cultists from bringing their destructive plan to fruition.
Maps:
Pathfinder Flip-Mat Classics: Desert
Pathfinder Flip-Tiles: Dungeon Starter Set
Player 1: James
Player 2: Brian
Player 3: OJ
Player 4:
Player 5:
Player 6:
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PFS 2E 02-03: Catastrophe's Spark Tier 1-4 GM: Erik
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria's lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Scenario tags: Metaplot, Vigilant Seal
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Pawns: Traps & Treasures Pawn Collection
Player 1: Jacob
Player 2: Blair
Player 3: Sean
Player 4: Harley
Player 5: Jen
Player 6: Gabe
PF2E 02-21 In Pursuit of Water Tier 1-4 GM: Richard
The Pathfinder Society sends the PCs to the Thuvian city of Aspenthar, where they learn that div-worshipping cultists have taken violent measures to secure the ancient keys to a mysterious site out in the desert. With one of the keys in their possession, the Pathfinders travel deep into the desert to find this site and stop the cultists from bringing their destructive plan to fruition.
Maps:
Pathfinder Flip-Mat Classics: Desert
Pathfinder Flip-Tiles: Dungeon Starter Set
Player 1: James
Player 2: Brian
Player 3: OJ
Player 4:
Player 5:
Player 6:
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon