PFS & PFS2 July GM Call
Posted: Sun Jun 27, 2021 4:57 pm
Hail and Well Met Pathfinders!
Welcome to Season 2 of Pathfinder Society 2E. Kobolds, Orcs, Assimar, Catfolk and more are all now legal for play – please buy the appropriate boon with your AP points and join in. In addition, new classes such as the Inquisitor, Oracle, Swashbuckler and Witch are all now legal for play – get your Advanced Players Guide.
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have on you as a GM. Pathfinder Society (Second Edition) Guide to Organized Play
I do have a lot of requests for people to be able to GM a PF2E game. Please limit your signups to one game, but do sign yourself up to play games prior to the weekly sign-ups going out if you GM I do need PFS1 GM’s for a few scenarios.
I appreciate each and every one of you and appreciate the strong GM base I have
Just as a reminder:
07 June 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-09: The Seven Secrets of Dacilane Academy Tier 1-4 GM: TBD
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide. But are there more to these urban legends than meets the eye?
Scenario tags:None
Maps: None
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-16: Freedom for Wishes Tier 5-8 GM: Richard
Panic spreads throughout the Qadiran city of Sedeq when a party hosted by the infamous genie-binder, Corvius Vayn, goes horribly wrong. With wishes dispensed like confectionary to the guests, Vayn’s manor is now something out of a child’s wildest imagination and Sedeq’s town guard are paralyzed to act. With few good options, the Qadiran government requests the Pathfinder Society’s assistance in assessing what has happened in Vayn’s manor and put an end to the errant wishcrafting.
Scenario tags: none
Maps:
Pathfinder Flip-Mat: Haunted House
GameMastery Map Pack: Palace
Player 1: Mitch
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
14 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-03: Catastrophe's Spark Tier 1-4 GM: TBD
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria's lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Scenario tags: Metaplot, Vigilant Seal
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Pawns: Traps & Treasures Pawn Collection
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon
21 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-06 Lost on the Spirit Road Tier 1-4 GM: OJ[/b]
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
Scenario tags: Repeatable
Maps:
Flip Mat Classics: Village Square (B side)
Flip Tiles: Forest Starter Set
Flip Tiles: Forest Perils Expansion
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-13 Devil at the Crossroads Tier 3-6 GM: Mitch
The Sarkoris Scar still aches from the recently closed Worldwound, but that hasn't stopped the Pathfinder Society and their allies in the Farheavens Clan from maintaining their efforts to reclaim the Sarkorians' ancestral homelands. At a trading post near the southern border of the Sarkoris Scar, the PCs meet their contact from the Farheavens but not all is as it seems. The PCs and their allies will need to unravel the twisted skeins of an infernal plot if they have any hope of avoiding becoming the next victims of a fiendish spirit. This adventure was concepted at Paizo's Adventure Design Workshop panel during GenCon 2019.
Scenario tags: Faction (Vigilant Seal)The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
Maps:
Pathfinder Flip-Mat: Ambush Sites Multi-Pack
GameMastery Map Pack: Hellscapes
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
28 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-24 Lightning Strikes, Stars Fall Tier 5-8 GM: Mitch
The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
Maps:
Pathfinder Flip-Mat: Ambush Sites Multipack
Pathfinder Flip-Mat Classics: Swamp
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: Richard
PF2E 02-21 In Pursuit of Water Tier 1-4 GM: Jacob
The Pathfinder Society sends the PCs to the Thuvian city of Aspenthar, where they learn that div-worshipping cultists have taken violent measures to secure the ancient keys to a mysterious site out in the desert. With one of the keys in their possession, the Pathfinders travel deep into the desert to find this site and stop the cultists from bringing their destructive plan to fruition.
Maps:
Pathfinder Flip-Mat Classics: Desert
Pathfinder Flip-Tiles: Dungeon Starter Set
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Welcome to Season 2 of Pathfinder Society 2E. Kobolds, Orcs, Assimar, Catfolk and more are all now legal for play – please buy the appropriate boon with your AP points and join in. In addition, new classes such as the Inquisitor, Oracle, Swashbuckler and Witch are all now legal for play – get your Advanced Players Guide.
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have on you as a GM. Pathfinder Society (Second Edition) Guide to Organized Play
I do have a lot of requests for people to be able to GM a PF2E game. Please limit your signups to one game, but do sign yourself up to play games prior to the weekly sign-ups going out if you GM I do need PFS1 GM’s for a few scenarios.
I appreciate each and every one of you and appreciate the strong GM base I have
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
07 June 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-09: The Seven Secrets of Dacilane Academy Tier 1-4 GM: TBD
Dacilane Academy, located near the Grand Lodge, is a storied institution that sees to the education of many children of Pathfinders. However, the academy’s benefactor, J Dacilane, has recently heard rumors from his students of seven strange phenomena manifesting on campus. Despite his doubts that these are simply the imaginings of students raised on Pathfinder tales, J has called in a favor with the Pathfinder Society to investigate—both to put his students’ minds at ease and for the good learning opportunity a Society report about the school would provide. But are there more to these urban legends than meets the eye?
Scenario tags:None
Maps: None
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-16: Freedom for Wishes Tier 5-8 GM: Richard
Panic spreads throughout the Qadiran city of Sedeq when a party hosted by the infamous genie-binder, Corvius Vayn, goes horribly wrong. With wishes dispensed like confectionary to the guests, Vayn’s manor is now something out of a child’s wildest imagination and Sedeq’s town guard are paralyzed to act. With few good options, the Qadiran government requests the Pathfinder Society’s assistance in assessing what has happened in Vayn’s manor and put an end to the errant wishcrafting.
Scenario tags: none
Maps:
Pathfinder Flip-Mat: Haunted House
GameMastery Map Pack: Palace
Player 1: Mitch
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
14 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS 2E 02-03: Catastrophe's Spark Tier 1-4 GM: TBD
In the ruined cyclopes city of Min-Khadaim, the Pathfinders search for answers into the disappearance of one of their own and the nature of a dangerous ritual. As the Pathfinders delve ever deeper into Iobaria's lost past, will they find the answers they seek, or will they uncover even greater dangers than those that have already been unleashed?
Scenario tags: Metaplot, Vigilant Seal
Maps:
Pathfinder Flip-Tiles: Dungeon Starter Set
Pathfinder Pawns: Traps & Treasures Pawn Collection
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS2 Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6) GM: Mitch
Stand Against the Darkness
The citadel atop Hellknight Hill has been claimed, along with the ring of ancient portals in its basement. What dangers lie beyond this magical portal, and what do the cultists who've used it before have in store? There's only one way to find out: the heroes must travel through to the lands beyond, where they will make new allies, face new enemies, and do much, much more! The Age of Ashes Adventure Path continues with "Cult of Cinders"—a complete adventure for 5th–8th level characters.
Player 1: Richard
Player 2: James
Player 3: Brian
Player 4: OJ
Player 5: Annie
Player 6: Damon
21 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-06 Lost on the Spirit Road Tier 1-4 GM: OJ[/b]
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on multiple playthroughs.
Scenario tags: Repeatable
Maps:
Flip Mat Classics: Village Square (B side)
Flip Tiles: Forest Starter Set
Flip Tiles: Forest Perils Expansion
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-13 Devil at the Crossroads Tier 3-6 GM: Mitch
The Sarkoris Scar still aches from the recently closed Worldwound, but that hasn't stopped the Pathfinder Society and their allies in the Farheavens Clan from maintaining their efforts to reclaim the Sarkorians' ancestral homelands. At a trading post near the southern border of the Sarkoris Scar, the PCs meet their contact from the Farheavens but not all is as it seems. The PCs and their allies will need to unravel the twisted skeins of an infernal plot if they have any hope of avoiding becoming the next victims of a fiendish spirit. This adventure was concepted at Paizo's Adventure Design Workshop panel during GenCon 2019.
Scenario tags: Faction (Vigilant Seal)The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
Maps:
Pathfinder Flip-Mat: Ambush Sites Multi-Pack
GameMastery Map Pack: Hellscapes
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
28 July 2021
PFS TBD: Per Request GM TBD
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PF2E 01-24 Lightning Strikes, Stars Fall Tier 5-8 GM: Mitch
The Pathfinder Society is called to action once more! Venture-Captain Dagur Hawksight needs a skilled group of experienced adventurers to scout ahead of a caravan crossing the Numerian wastes. Only the most skilled explorers can be entrusted with such a mission, for deadly pools of poison, fearsome mutants, and robots of all sizes are only the best-known dangers to plague the wastes. Lurking in the shadows, a gang of criminals armed with advanced technology seek to stop the PCs from completing their mission. Can the PCs overcome the many challenges before them, or will Hawksight's mission end in deadly failure?
Maps:
Pathfinder Flip-Mat: Ambush Sites Multipack
Pathfinder Flip-Mat Classics: Swamp
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: Richard
PF2E 02-21 In Pursuit of Water Tier 1-4 GM: Jacob
The Pathfinder Society sends the PCs to the Thuvian city of Aspenthar, where they learn that div-worshipping cultists have taken violent measures to secure the ancient keys to a mysterious site out in the desert. With one of the keys in their possession, the Pathfinders travel deep into the desert to find this site and stop the cultists from bringing their destructive plan to fruition.
Maps:
Pathfinder Flip-Mat Classics: Desert
Pathfinder Flip-Tiles: Dungeon Starter Set
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: