PFS & PFS2 16 June 2021
Posted: Mon Jun 14, 2021 9:13 am
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
PFS 07-02 Six Seconds to Midnight Tier 3-7 GM: Jesse
A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath?
Player 1: OJ
Player 2: Erik
Player 3: Jenn
Player 4: Gabe
Player 5: Zathomir
Player 6: Garret
PFS2 01-19 Iolite Squad Alpha Tier 3-6 GM: TBD
The newly formed hobgoblin nation of Oprak has reached out to the Pathfinder Society in the name of diplomacy. Mindful of the aid Oprak could provide against the threat of the Whispering Tyrant, the Society has dispatched the PCs to escort a trial squad of hobgoblin recruits and run them through some in-the-field Pathfinder training. Will the Iolite Squad be the first in a new wave of Pathfinders, or are Oprak’s attempts at diplomacy doomed to go up in smoke?
Maps
Pathfinder Flip-Mat: Cavernous Lair
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS2 01-22 Doom of Cassomir Tier 1-4 GM: Richard
Doom stalks the streets of Cassomir! The people of Admiral's Fen have long been doughty pioneers and sailors, but time and tribulations both natural and economic have worn down their spirits. Amid this widespread gloom and general depression, dark forces have begun pulling strings to begin a societal collapse that could take the entire city under. Venture-Captain Hestia Themis calls on her allies in the Pathfinder Society to try and help her unravel the twisting skeins of manipulation and deceit before Cassomir's final doom is assured.
Maps
Pathfinder Flip-Mat: Haunted House
Pathfinder Flip-Mat: Red Light District
Pathfinder Flip-Mat: Tavern Multipack
Player 1: Harley
Player 2: Sean
Player 3: Jacob
Player 4: Vaughn
Player 5: James
Player 6: Helena
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PFS 07-02 Six Seconds to Midnight Tier 3-7 GM: Jesse
A strange confluence of circumstances leaves the researchers of Uringen understaffed and in need of able-bodied assistants. Conveniently, recent Pathfinder Society experiments call for a rare reagent found only in that area, and the two organizations have negotiated a mutually beneficial deal. Can the PCs reach the secluded settlement in time to witness this extraordinary event—and handle the phenomenon’s aftermath?
Player 1: OJ
Player 2: Erik
Player 3: Jenn
Player 4: Gabe
Player 5: Zathomir
Player 6: Garret
PFS2 01-19 Iolite Squad Alpha Tier 3-6 GM: TBD
The newly formed hobgoblin nation of Oprak has reached out to the Pathfinder Society in the name of diplomacy. Mindful of the aid Oprak could provide against the threat of the Whispering Tyrant, the Society has dispatched the PCs to escort a trial squad of hobgoblin recruits and run them through some in-the-field Pathfinder training. Will the Iolite Squad be the first in a new wave of Pathfinders, or are Oprak’s attempts at diplomacy doomed to go up in smoke?
Maps
Pathfinder Flip-Mat: Cavernous Lair
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
PFS2 01-22 Doom of Cassomir Tier 1-4 GM: Richard
Doom stalks the streets of Cassomir! The people of Admiral's Fen have long been doughty pioneers and sailors, but time and tribulations both natural and economic have worn down their spirits. Amid this widespread gloom and general depression, dark forces have begun pulling strings to begin a societal collapse that could take the entire city under. Venture-Captain Hestia Themis calls on her allies in the Pathfinder Society to try and help her unravel the twisting skeins of manipulation and deceit before Cassomir's final doom is assured.
Maps
Pathfinder Flip-Mat: Haunted House
Pathfinder Flip-Mat: Red Light District
Pathfinder Flip-Mat: Tavern Multipack
Player 1: Harley
Player 2: Sean
Player 3: Jacob
Player 4: Vaughn
Player 5: James
Player 6: Helena