PFS & PFS2 02 June 2021
Posted: Sun May 30, 2021 11:19 am
Hail and Well Met Pathfinders!
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
PFS 03-22 The Rats of Round Mountain—Part II: Pagoda of the Rat Tier 7-11 GM: Erik
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.
"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.
Player 1: Jesse
Player 2: Nadia
Player 3: Jenn
Player 4:
Player 5:
Player 6:
PFS2 01-18 Lodge of the Living God Tier 1-4 GM: OJ
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Normally insular and isolated, access to Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?
Scenario Tags: Faction (Envoy's Alliance)
Maps
Pathfinder Flip-Mat: Castles Multi-Pack
Player 1: TheGemanGoblin
Player 2: Jacob
Player 3: Annie
Player 4: Mitch
Player 5: Helena
Player 6: Garrett
PFS2 02-19 2-19 Tier 1-4 GM: Richard
After the volcano Droskar's Crag erupted over 700 years ago, destroying many nearby cities in a cataclysm that would come to be known as the Rending, the dwarven empire of Tar Khadurrn fractured and eventually collapsed. Recently, a group of prospectors discovered a mountainside entrance to what they believe to be a sprawling dwarven complex, but they retreated from the dangers they found within. They have reported their discovery to the Pathfinder Society's lodge in Ulfden, and the Society is preparing to dispatch a group of agents to enter the mountain and learn what they can about the ruins within.
Maps:
Pathfinder Flip-Mat: Bigger Ancient Dungeon
Player 1:
Player 2: Harlie
Player 3: James
Player 4: Brian
Player 5: Sean
Player 6:
Please Note: There have been substantial changes to the PFS2E Organizational Play. Please review the following link to familiarize yourself with these changes and the impact they may have to your character. Pathfinder Society (Second Edition) Guide to Organized Play
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact me via PM.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
PFS 03-22 The Rats of Round Mountain—Part II: Pagoda of the Rat Tier 7-11 GM: Erik
In the hollow center of Round Mountain, the Pathfinder Society's crack team of special agents must navigate the so-called Pagoda of the Rat, where the influential ratfolk of the region hold court. Can they break up negotiations between the ratfolk and the sinister Aspis Consortium, or will the risks taken to reach this point have been in vain? The future of the Pathfinder Society's viability in the region lies in the PCs' hands.
"Pagoda of the Rat" is the second and final scenario in the two-part The Rats of Round Mountain campaign arc. The story begins in Pathfinder Society Scenario #3–20: The Rats of Round Mountain—Part I: The Sundered Path. Both chapters are intended to be played in order and consecutively; PCs who do will receive a special reward at the arc's conclusion.
Player 1: Jesse
Player 2: Nadia
Player 3: Jenn
Player 4:
Player 5:
Player 6:
PFS2 01-18 Lodge of the Living God Tier 1-4 GM: OJ
An unexpected alliance begins! The masked priest Narsen invites the Pathfinders to the city of Xer in Razmiran, a closed nation dedicated to Razmir, the Living God. Normally insular and isolated, access to Razmiran represents a unique opportunity for the Pathfinder Society. Narsen has even sweetened the pot by offering to fund the repair of an old keep to serve as the Society's new lodge. As the first Pathfinders arrive to oversee repairs on the lodge-to-be, will this mark the historic first moment in an unlikely partnership, or will it trigger a disaster of unmitigated proporitions?
Scenario Tags: Faction (Envoy's Alliance)
Maps
Pathfinder Flip-Mat: Castles Multi-Pack
Player 1: TheGemanGoblin
Player 2: Jacob
Player 3: Annie
Player 4: Mitch
Player 5: Helena
Player 6: Garrett
PFS2 02-19 2-19 Tier 1-4 GM: Richard
After the volcano Droskar's Crag erupted over 700 years ago, destroying many nearby cities in a cataclysm that would come to be known as the Rending, the dwarven empire of Tar Khadurrn fractured and eventually collapsed. Recently, a group of prospectors discovered a mountainside entrance to what they believe to be a sprawling dwarven complex, but they retreated from the dangers they found within. They have reported their discovery to the Pathfinder Society's lodge in Ulfden, and the Society is preparing to dispatch a group of agents to enter the mountain and learn what they can about the ruins within.
Maps:
Pathfinder Flip-Mat: Bigger Ancient Dungeon
Player 1:
Player 2: Harlie
Player 3: James
Player 4: Brian
Player 5: Sean
Player 6: