PF2 Herolab Online to Foundry VTT Converter
Posted: Mon Nov 30, 2020 8:49 pm
Hello all! I know many of you use Herolab Online for your character management needs. Recently, they released the ability to export characters. Over the long weekend, I wrote a converter tool to help bring your HLO characters to Foundry Virtual Tabletop. If you use both of these, please check it out at https://www.pf2player.com/. Feel free to reach out to me directly if you run into any bugs or issues.
Side note: In the past I had used roll20 and determined I wasn't a big fan of online play. But during the start of the shift to online gaming, I decided to give it a try again. My feelings were confirmed -- I really dislike virtual tabletops... or so I thought. I discovered Foundry and decided to give it a shot. I dropped the $50 one time license fee and began to tinker with it. As a tech guy who lives in systems all day long, it was easy for me to figure out and get the hang of. Additionally, there's no cost to use it outside of the $50 one time fee, which is only paid if you're running your own server (GMs). Since then, I've been using Foundry for a home game, trying out free add-ons and the like, and recently joined the Pathfinder 2e game system development team in an associate sort of role. Foundry is light years ahead of roll20, with its flexibility, countless free extensions and DIY feel. I've changed from hating VTTs to realizing my hate was of roll20, not VTTs. For GMs, it has all the PF bestiaries built in (even PFS unique creatures), which makes building scenarios a breeze. There's even a tool that imports many Adventures, Adventure Paths and PFS scenarios directly into the game, so you don't need to do all the work of making the map, creating each bad guy in every tier and so on. I urge you to give it a try if you haven't! Feel free to shoot me a message if you want to try a quick quest/bounty in it to see how it works. Or check out there demo: https://foundryvtt.com/
Side note: In the past I had used roll20 and determined I wasn't a big fan of online play. But during the start of the shift to online gaming, I decided to give it a try again. My feelings were confirmed -- I really dislike virtual tabletops... or so I thought. I discovered Foundry and decided to give it a shot. I dropped the $50 one time license fee and began to tinker with it. As a tech guy who lives in systems all day long, it was easy for me to figure out and get the hang of. Additionally, there's no cost to use it outside of the $50 one time fee, which is only paid if you're running your own server (GMs). Since then, I've been using Foundry for a home game, trying out free add-ons and the like, and recently joined the Pathfinder 2e game system development team in an associate sort of role. Foundry is light years ahead of roll20, with its flexibility, countless free extensions and DIY feel. I've changed from hating VTTs to realizing my hate was of roll20, not VTTs. For GMs, it has all the PF bestiaries built in (even PFS unique creatures), which makes building scenarios a breeze. There's even a tool that imports many Adventures, Adventure Paths and PFS scenarios directly into the game, so you don't need to do all the work of making the map, creating each bad guy in every tier and so on. I urge you to give it a try if you haven't! Feel free to shoot me a message if you want to try a quick quest/bounty in it to see how it works. Or check out there demo: https://foundryvtt.com/