PFS & PFS2 02 Sept 2020
Posted: Thu Aug 27, 2020 8:31 am
Hail and Well Met Pathfinders!
Hello again, I hope that everyone has stayed safe and healthy over the last few months. I certainly have missed our camaraderie. So it is time to get back into the swing of things.
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact myself, Randy or O.J.
We need GM's!!!
Just as a reminder:
Quest Night!! In the past quests have taken about an hour and fifteen minutes; so we can usually get 3 quests off in the time allotted. I’m going to schedule 6 quests of various levels, please sign up for three of them and we can rotate tables as needed. Obviously the times are strictly a placeholder, but we won’t start the next session until the previous one is finished. I know there have been some people interested in trying their hand at GMing and to me starting with a short quest would be a great place to start.
6:00 - 7:15
PF2E 01-Q6 Archaeology in Aspenthar Tier 1-4 GM: OJ
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
Map:
Pathfinder Flip-Mat: Asylum
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: Richard
PF2E 01-Q7 A Curious Claim Tier 3-6 GM: Richard
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
Map:
Pathfinder Flip Tiles: Forest Starter Set
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
7:15 - 8:30
PF2E 01-Q8 Shadows of the Black Sovereign Tier 1-4 GM: OJ
On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage.
Map:
Pathfinder Flip-Mat Classics: Warehouse
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
PF2E 01-Q9 Wayfinder Origins Tier 3-6 GM: Richard
The Pathfinder Society has sent an expedition to a previously uncharted island! The island contains a door sealed with a type of magical technology thought lost with the ancient Azlanti empire. What secrets lie behind the door, and what dangers may lurk beneath the island's surface? To find out, the PCs will first have to solve the magical "puzzle" sealing the door and preventing contact with whatever lies beyond.
Scenario tags:Repeatable
Map:
Pathfinder Flip-Mat: Tech Dungeon
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: OJ
8:30 - 10:00
PF2E 01-Q10 The Broken Scales Tier 1-4 GM: OJ
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendevous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Map:
Pathfinder Flip-Tiles: Urban Sewers Expansion
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
PF2E 01-Q11 A Parchment Tree Tier 1-4 GM: Richard
In the nation of Qadira, Esmayl ibn Qaradi calls for Pathfinders to assist in what should be a simple genealogy verification. Multiple parties are heavily invested in the results that might be revealed by this family tree, however, and things won't be as simple as sifting through some old family records. As thieves and nobles vie to control history itself, the PCs will need to fend off violence and deceptions as they follow the branches of an ancient family tree.
Map:
Pathfinder Flip-Tiles: Urban Starter Set
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: OJ
Hello again, I hope that everyone has stayed safe and healthy over the last few months. I certainly have missed our camaraderie. So it is time to get back into the swing of things.
Things to note.
- Enchanted Realms is limiting tables to 10 players - since our maximum for PFS1 is 7 and PFS2 is 6 we will be able to comply with their requirements.
- Please be cognizant of your fellow Society Agents - while masks are not required it will be a table decision - meaning if one member feels unsafe in an unmasked situation, please have your mask available and be prepared to wear them at the table. To make people feel more comfortable this will be a blind census.
- Please don't come to game if you feel ill.
- Any other concerns about this please contact myself, Randy or O.J.
We need GM's!!!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Quest Night!! In the past quests have taken about an hour and fifteen minutes; so we can usually get 3 quests off in the time allotted. I’m going to schedule 6 quests of various levels, please sign up for three of them and we can rotate tables as needed. Obviously the times are strictly a placeholder, but we won’t start the next session until the previous one is finished. I know there have been some people interested in trying their hand at GMing and to me starting with a short quest would be a great place to start.
6:00 - 7:15
PF2E 01-Q6 Archaeology in Aspenthar Tier 1-4 GM: OJ
The Ruby Prince has banned much of the archaeology that once took place in the nation of Osirion. Rather than quelling the demand for access to the mysteries of ancient Osirion, this created a new market among Osirion's neighbors. Prince Zinlo, ruler of the city-state of Aspenthar, has offered several potentially interesting contracts to explore and document ancient sites within his holdings. As the PCs are sent to secure one of these sites, will they uncover new secrets long lost to modern recollection, or will they find that the Prince Zinlo's offer truly is too good to be true?
Map:
Pathfinder Flip-Mat: Asylum
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: Richard
PF2E 01-Q7 A Curious Claim Tier 3-6 GM: Richard
Money is power in the land of Druma and those who know how best to manipulate the economics of the land have the most of both. The PCs are sent to Druma to investigate a missing ship and the particulars of an insurance claim related to its disappearance, though both ravenous undead and agents of one of the Pathfinder Society's fiercest rival organizations seek to keep them from the truth behind the ship's sad end.
Map:
Pathfinder Flip Tiles: Forest Starter Set
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
7:15 - 8:30
PF2E 01-Q8 Shadows of the Black Sovereign Tier 1-4 GM: OJ
On the edge of the land known as Numeria, the Pathfinder Society has operated in secret under threat of death from the region's ruler, the cruel Black Sovereign. Venture-Captain Dagur Hawksight hopes that a meeting with the recently-sober monarch will allow the Pathfinder Society to operate openly and study the alien technology contained within Numeria's borders, but other forces have their own plans for the region. The PCs must ensure that the meeting between Dagur and the Black Sovereign goes off without a hitch, thwarting acts of treachery and sabotage.
Map:
Pathfinder Flip-Mat Classics: Warehouse
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
PF2E 01-Q9 Wayfinder Origins Tier 3-6 GM: Richard
The Pathfinder Society has sent an expedition to a previously uncharted island! The island contains a door sealed with a type of magical technology thought lost with the ancient Azlanti empire. What secrets lie behind the door, and what dangers may lurk beneath the island's surface? To find out, the PCs will first have to solve the magical "puzzle" sealing the door and preventing contact with whatever lies beyond.
Scenario tags:Repeatable
Map:
Pathfinder Flip-Mat: Tech Dungeon
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: OJ
8:30 - 10:00
PF2E 01-Q10 The Broken Scales Tier 1-4 GM: OJ
It's often debated whether Venture-Captain Drandle Dreng is dangerously erratic or simply uncannily unpredictable, but wherever he appears, chaos is sure to follow. When Dreng calls for a group of Pathfinders to help him check on the Society's kobold allies, the Sewer Dragons, what should have been a simple rendevous turns into a chase through the sewers of Absalom to save the Society's scaley associates.
Map:
Pathfinder Flip-Tiles: Urban Sewers Expansion
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6
PF2E 01-Q11 A Parchment Tree Tier 1-4 GM: Richard
In the nation of Qadira, Esmayl ibn Qaradi calls for Pathfinders to assist in what should be a simple genealogy verification. Multiple parties are heavily invested in the results that might be revealed by this family tree, however, and things won't be as simple as sifting through some old family records. As thieves and nobles vie to control history itself, the PCs will need to fend off violence and deceptions as they follow the branches of an ancient family tree.
Map:
Pathfinder Flip-Tiles: Urban Starter Set
Player 1: Damon
Player 2: James
Player 3: Brian
Player 4:
Player 5:
Player 6: OJ