Enchanted Realms PFS, 5 Feb 2020
Posted: Mon Feb 03, 2020 8:34 am
Greetings Pathfinders!
Sorry for the delay and getting these announcements out, but Randy has been down with the flu this past weekend, so I am stepping up to put out an announcement for this weeks Pathfinder sessions. Without further ado...
Please Note: Because of the late timing of this, we are desperately in need of some GMs to step up and run some games! Please help!
PF2E 01-07 Flooded King's Court (Tier 1-4) GM: O.J.
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to Search the area and clear out its dangers. The Pathfinder Society has answered the call.
Player 1: Damon
Player 2: Sean
Player 3: James
Player 4: Brian
Player 5:
Player 6:
Stand-by: Richard
PF2E 01-06 Lost on the Spirit Road (Tier 1-4) **REPEATABLE** GM: Richard
A shipment of relics on its way to Minkal vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on a multiple playthroughs.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
10-14 Debt to the Quah (Tier 3-7) GM: ??
The Truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society has given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
10-13 Fragments of Antiquity (Tier 5-9) GM: ??
After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Chapter 3 of Cradle of Night (continued from the charity event) GM: Jesse
Player 1: Mark
Player 2: Jenn
Player 3: Erik
Player 4: Nadia
Player 5: John
Sorry for the delay and getting these announcements out, but Randy has been down with the flu this past weekend, so I am stepping up to put out an announcement for this weeks Pathfinder sessions. Without further ado...
Please Note: Because of the late timing of this, we are desperately in need of some GMs to step up and run some games! Please help!
PF2E 01-07 Flooded King's Court (Tier 1-4) GM: O.J.
From a ruined theater in the run-down Puddles district of Absalom, a goblin hero and self-styled king rules over the nearby goblins. Shifting foundations beneath the playhouse have revealed ruins from Absalom's early history, and the goblin king has put out a call for explorers to Search the area and clear out its dangers. The Pathfinder Society has answered the call.
Player 1: Damon
Player 2: Sean
Player 3: James
Player 4: Brian
Player 5:
Player 6:
Stand-by: Richard
PF2E 01-06 Lost on the Spirit Road (Tier 1-4) **REPEATABLE** GM: Richard
A shipment of relics on its way to Minkal vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on a multiple playthroughs.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
10-14 Debt to the Quah (Tier 3-7) GM: ??
The Truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society has given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
10-13 Fragments of Antiquity (Tier 5-9) GM: ??
After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Chapter 3 of Cradle of Night (continued from the charity event) GM: Jesse
Player 1: Mark
Player 2: Jenn
Player 3: Erik
Player 4: Nadia
Player 5: John