Collector Mania January 2020 GM signups
Posted: Tue Dec 17, 2019 10:27 am
Greetings Pathfinders!
This post is for GM Signups. Please refer to the Table Number when requesting to signup for games. For each game you volunteer to GM, you can also get an early signup for a session. Please note that these games are only possible because of the people that volunteer their time to prepare adventures for all us.
There is a $2 table fee to play. This is payable to the store and goes to store credit for the GM for preparing the game.
Monday, January 6th
Table 1: 6pm-10pm Pathfinder 1E CORE #2-15 Shades of Ice--Part I: Written in Blood Tier 1-5
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
GM: Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 11th
Table 2: Noon-4PM Starfinder #2-07 Four for the First Tier 1-4
In the aftermath of the Scoured Stars incident, the Starfinder Society has come together like never before. From the Society's ranks, a new First Seeker must be chosen, and several prominent Starfinders have already begun amassing allies. The PCs get introduced to several of the frontrunners to replace the current First Seeker and get a chance to learn what each of them represents for the Society's future.
Four for the First is a stand-alone scenario, but will be part of a global vote to determine the new First Seeker for the Starfinder Society. Players are encouraged to play this scenario and vote on their preferred First Seeker, with more information on the voting coming alongside the release of this adventure.
GM: William
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 11th
Table 3: 5PM-9PM Pathfinder 2E #1-04 Bandits of Immenwood Tier 1-4
The Pathfinders are sent forth to aid their own! A Pathfinder mission returning from a long sea voyage ran aground on the Isle of Kortos and were forced to leave behind many of their discoveries so they could press on to Absalom and receive much-needed medical care. The PCs are sent to the site of the wreck to retrieve the relics and charts their peers were forced to leave but the relics have drawn the attention of some of the Immenwood's most volatile inhabitants. Will the PCs be able to return the documents and relics to Zarta Dralneen, the Grand Lodge's Chief Archivist? Or will they fall prey to the unusual bandits dwelling within the coastal reaches of one of Kortos's most infamous forests?
GM: Needed
This is great for new players
1. Ray Varela
2.
3.
4.
5.
6.
Tuesday, January 14th
Table 4: 6PM-10PM Pathfinder 1E #3-25 Storming the Diamond Gate Tier 3-7
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
GM: Ray Varela
1. Rafael
2.
3.
4.
5.
6.
Monday, January 20th
Table 5: 6pm-10pm Pathfinder 1E CORE #2-17 Shades of Ice--Part II: Exiles in Winter Tier 1-5
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?
GM:Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 25th
Table 6: Noon-4PM Pathfinder 2E #1-06 Lost on the Spirit Road Tier 1-4
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on mulitple playthoughs.
GM: Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 25th
Table 7: 5PM-9PM Pathfinder 1E #3-17 Red Harvest Tier 7-11
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
GM: Needed
1.
2.
3.
4.
5.
6.
Tuesday, January 28th
Table 8: Noon-4PM Starfinder #2-09 Bluerise Breakout Tier 1-4
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
GM: Needed
This is great for new players
1.
2.
3.
4.
5.
6.
This post is for GM Signups. Please refer to the Table Number when requesting to signup for games. For each game you volunteer to GM, you can also get an early signup for a session. Please note that these games are only possible because of the people that volunteer their time to prepare adventures for all us.
There is a $2 table fee to play. This is payable to the store and goes to store credit for the GM for preparing the game.
Monday, January 6th
Table 1: 6pm-10pm Pathfinder 1E CORE #2-15 Shades of Ice--Part I: Written in Blood Tier 1-5
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
GM: Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 11th
Table 2: Noon-4PM Starfinder #2-07 Four for the First Tier 1-4
In the aftermath of the Scoured Stars incident, the Starfinder Society has come together like never before. From the Society's ranks, a new First Seeker must be chosen, and several prominent Starfinders have already begun amassing allies. The PCs get introduced to several of the frontrunners to replace the current First Seeker and get a chance to learn what each of them represents for the Society's future.
Four for the First is a stand-alone scenario, but will be part of a global vote to determine the new First Seeker for the Starfinder Society. Players are encouraged to play this scenario and vote on their preferred First Seeker, with more information on the voting coming alongside the release of this adventure.
GM: William
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 11th
Table 3: 5PM-9PM Pathfinder 2E #1-04 Bandits of Immenwood Tier 1-4
The Pathfinders are sent forth to aid their own! A Pathfinder mission returning from a long sea voyage ran aground on the Isle of Kortos and were forced to leave behind many of their discoveries so they could press on to Absalom and receive much-needed medical care. The PCs are sent to the site of the wreck to retrieve the relics and charts their peers were forced to leave but the relics have drawn the attention of some of the Immenwood's most volatile inhabitants. Will the PCs be able to return the documents and relics to Zarta Dralneen, the Grand Lodge's Chief Archivist? Or will they fall prey to the unusual bandits dwelling within the coastal reaches of one of Kortos's most infamous forests?
GM: Needed
This is great for new players
1. Ray Varela
2.
3.
4.
5.
6.
Tuesday, January 14th
Table 4: 6PM-10PM Pathfinder 1E #3-25 Storming the Diamond Gate Tier 3-7
Agents of the Pathfinder Society have discovered the location of a back door into their private demiplane that puts the entire realm at risk of plunder and exploitation at the hands of the Aspis Consortium. Rather than close the access point into their adventuring paradise, however, the Decemvirate sends a crack team of Pathfinders to secure the gate for future Society use... at any cost.
GM: Ray Varela
1. Rafael
2.
3.
4.
5.
6.
Monday, January 20th
Table 5: 6pm-10pm Pathfinder 1E CORE #2-17 Shades of Ice--Part II: Exiles in Winter Tier 1-5
Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?
GM:Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 25th
Table 6: Noon-4PM Pathfinder 2E #1-06 Lost on the Spirit Road Tier 1-4
A shipment of relics on its way to Minkai vanished somewhere in the Forest of Spirits, a dense woodland home to kami and spirits of all sorts. In search of the missing shipment, Pathfinder agents travel to a remote village, where they uncover secrets of this enigmatic forest. This scenario features a wide variety of options for encounters and reasons for the vanishing, making for a fresh experience on mulitple playthoughs.
GM: Rafael
This is great for new players
1.
2.
3.
4.
5.
6.
Saturday, January 25th
Table 7: 5PM-9PM Pathfinder 1E #3-17 Red Harvest Tier 7-11
In the naga-ruled nation of Nagajor in southern Tian Xia, the Pathfinder Society finds itself caught between feuding factions in a remote village. Forced to choose a side, the decisions of the agents involved could determine whether or not the Society gains access to a valuable religious artifact considered sacred by the village's nagaji population.
GM: Needed
1.
2.
3.
4.
5.
6.
Tuesday, January 28th
Table 8: Noon-4PM Starfinder #2-09 Bluerise Breakout Tier 1-4
An important data package requires that the PCs travel in person to secure it. When the simple mission goes awry, the PCs find themselves trapped in a high security corporate office. With no way of contacting the outside, the PCs must make their way through the complex, avoiding the activated security systems and the agents of those responsible for the sudden office lockdown!
GM: Needed
This is great for new players
1.
2.
3.
4.
5.
6.