Enchanted Realms PFS 18 Dec 2019
Posted: Tue Dec 17, 2019 9:55 am
Hail and Well Met Pathfinders!
December is the time of year to spend with friends and family in celebration of the year that was and we Pathfinders and Starfinders have a lot to celebrate. The second edition was released with much fanfare and high expectations and the Starfinder Society managed to rescue many of their lost companions and reunite the Society. What a time to be alive!!
Of course, I enjoy celebrating our time together too. We have had many adventures, raised money for worthy causes, and had a great time. I appreciate you all!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
18 Dec 2019
Module The Emerald Spire Superdungeon Level 13: The Pleasure Gardens (Slow) Tier 9-11 GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Randy playing Skivik, the ratfolk knifemaster (the harry gnome)
Hetti playing Nysene, the oread warpriest (the rocky gnome)
Sean playing Pako Bumblekins, the gnome Pistolero (Leader of the Trolls of Hime, King of the Goblins...)
Harlie playing Nuala, the human hunter (the tall gnome)
Nadia playing Glamping Portnog, the gnome wizard (the pointy hat gnome)
Jesse playing Vatra, the gnome summoner (smokey the gnome) with his elemental pal, FRED
03-15 * The Haunting of Hinojai Tier 5-9 GM: John
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Player 1: O.J.
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
05-02 The Wardstone Patrol Tier 3-7 GM: Mark H.
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
Player 1: Erik
Player 2: Jenn
Player 3: James
Player 4: Megan
Player 5: Roy
Player 6:
Backup: John
PF2E 01-Quest Port Peril Pub Crawl (Quest) Tier 1-4 GM: Richard
Venture-Captain Calisro Bennary has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Player 1: Rob D.
Player 2: Mark
Player 3: Connor
Player 4: Tyler
Player 5: Damon
Player 6:
**NEW**
PF2E 01-03 Escaping the Grave Tier 1-4 GM: ?
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
Scenario Tags: Faction (Envoys' Alliance)"
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
December is the time of year to spend with friends and family in celebration of the year that was and we Pathfinders and Starfinders have a lot to celebrate. The second edition was released with much fanfare and high expectations and the Starfinder Society managed to rescue many of their lost companions and reunite the Society. What a time to be alive!!
Of course, I enjoy celebrating our time together too. We have had many adventures, raised money for worthy causes, and had a great time. I appreciate you all!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
18 Dec 2019
Module The Emerald Spire Superdungeon Level 13: The Pleasure Gardens (Slow) Tier 9-11 GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Randy playing Skivik, the ratfolk knifemaster (the harry gnome)
Hetti playing Nysene, the oread warpriest (the rocky gnome)
Sean playing Pako Bumblekins, the gnome Pistolero (Leader of the Trolls of Hime, King of the Goblins...)
Harlie playing Nuala, the human hunter (the tall gnome)
Nadia playing Glamping Portnog, the gnome wizard (the pointy hat gnome)
Jesse playing Vatra, the gnome summoner (smokey the gnome) with his elemental pal, FRED
03-15 * The Haunting of Hinojai Tier 5-9 GM: John
Ever seeking long-lost secrets, the Pathfinder Society sends a team of agents to explore a reportedly haunted house in the Dragon Empires nation of Minkai, hoping they can uncover the secret behind the legendary location's tormented past.
Player 1: O.J.
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
05-02 The Wardstone Patrol Tier 3-7 GM: Mark H.
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
Player 1: Erik
Player 2: Jenn
Player 3: James
Player 4: Megan
Player 5: Roy
Player 6:
Backup: John
PF2E 01-Quest Port Peril Pub Crawl (Quest) Tier 1-4 GM: Richard
Venture-Captain Calisro Bennary has arranged for the PC's transport to the pirate haven of Port Peril to make contact with Free Captain Stella Fane and negotiate a contract with her, facilitating Society movements through the pirate blockades in the area. The job seems simple: track down the the pirate captain, secure the agreement, and then return to Absalom. But few things are simple when a den of villainous pirates is involved, and it's unlikely the PCs will be able to leave Port Peril without throwing a few punches in a proper pub brawl!
Player 1: Rob D.
Player 2: Mark
Player 3: Connor
Player 4: Tyler
Player 5: Damon
Player 6:
**NEW**
PF2E 01-03 Escaping the Grave Tier 1-4 GM: ?
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
Scenario Tags: Faction (Envoys' Alliance)"
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6: