Enchanted Realms PFS/PF2, 2 Oct 2019
Posted: Mon Sep 30, 2019 7:00 pm
Hail and Well Met Pathfinders!
October, a time for goblins, ghouls, witches, and of course, ADVENTURE!!
This month we have every type of shadowy haunt, fearsome foe, and of course, GLORIOUS GOBLINS!! That's right. Those loveable and unforgettable GOBLINS are taking over each week in October.
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
2 Oct 2019
* Module We B4 Goblins! Tier 1 (pregens) GM: ?
As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
Standby: Megan
02-15 Shades of Ice Pt.1: Written in Blood Tier 1-5 GM: Richard
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: Megan
Player 2: Erik
Player 3: Jenn
Player 4: John
PF2E 01-03 Escaping the Grave Tier 1-4 GM: Richard
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
Scenario Tags: Faction (Envoys' Alliance)
Module The Emerald Spire Superdungeon Level 12: The Automaton Forge (Slow) Tier 9-11 GM: Bill (Pending confirmation from players)
Player 1: Randy (confirmed)
Player 2: Hetti (confirmed)
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
October, a time for goblins, ghouls, witches, and of course, ADVENTURE!!
This month we have every type of shadowy haunt, fearsome foe, and of course, GLORIOUS GOBLINS!! That's right. Those loveable and unforgettable GOBLINS are taking over each week in October.
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
2 Oct 2019
* Module We B4 Goblins! Tier 1 (pregens) GM: ?
As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding—the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
Standby: Megan
02-15 Shades of Ice Pt.1: Written in Blood Tier 1-5 GM: Richard
When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?
Player 1: Megan
Player 2: Erik
Player 3: Jenn
Player 4: John
PF2E 01-03 Escaping the Grave Tier 1-4 GM: Richard
The Whispering Tyrant has escaped Gallowspire and ravaged the lands of Lastwall. Although the nation managed to evacuate many civilians, there are still refugees, Pathfinders, and irreplaceable cultural treasures trapped in this undead-ridden realm known as the Gravelands. The PCs are part of the Society's efforts to infiltrate these dangerous lands, rescue the Pathfinders missing in action, and recover what historical texts and treasures they can. Just be quick! Every hour behind enemy lines increases the chance a nearby army learns of the PCs' mission.
Scenario Tags: Faction (Envoys' Alliance)
Module The Emerald Spire Superdungeon Level 12: The Automaton Forge (Slow) Tier 9-11 GM: Bill (Pending confirmation from players)
Player 1: Randy (confirmed)
Player 2: Hetti (confirmed)
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse