Page 1 of 1

Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Thu Sep 26, 2019 9:10 pm
by Sir.Gryphon
Hail and Well Met Pathfinders!

So I discovered there is a limit to how many characters a single post can have and with 5 weeks and 10 gaming days in October, I blew that limit away, by thousands and thousands of characters, go figure! Without further delay, here is OCTOBER PART 2, THE RETURN!

As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!

I have maps for the games with a (*)

Just as a reminder:
  • Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
  • We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
  • Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
  • Sign up as soon as possible, you can always cancel if you need to
  • Please do not hot-swap tables!
  • Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
  • GMs: if you need to cancel, let me know ASAP so I can find a replacement!
  • If you want a game scheduled, please ask!
Explore, Cooperate, and Report!

23 Oct 2019
06-18 From Under Ice Tier 1-5 GM: O.J.
Rumors of an ancient settlement and its priceless treasure locked beneath Irrisen’s perpetual ice have reached the Society’s ears. The Pathfinders set out to the Land of the Linnorm Kings with a precious cargo of trade goods to buy their way into the witch-ruled nation, but even approaching Irrisen is fraught with danger. Can the PCs navigate the frozen wastes and recover the relics within, or will the icy climate claim their lives?

08-07 From the Tome of Righteous Repose Tier 3-7 GM: Mark
When the necromancer-king Tar-Baphon rose as a lich and threatened to conquer all of Avistan, Taldor rallied its neighbors and led the Shining Crusade, a glorious campaign that defeated the Whispering Tyrant’s armies and sealed him away. For the better part of a millennium, Lastwall has guarded Tar-Baphon’s prison and fended off the orc tribes to the north, rarely sparing a second thought to the rich archaeological secrets that lie just below the soil. A local venture-captain has found a lost chapter to the Tome of Righteous Repose, which chronicles the demise of countless heroes of the Shining Crusade. At long last, this has earned the Society Lastwall’s blessing to uncover these lost sites, lay to rest the fallen crusaders, and repatriate the family heirlooms they carried to battle.

Module We Be Goblins Free! Tier 4 GM: Harlie
After losing chieftain after chieftain, the Birdcruncher goblin tribe finally found competent leadership in its four goblin "heroes"—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But it turns out leading a tribe of goblins isn't much fun, and the newest Birdcruncher chieftains are bored. In order to cure their doldrums, the chieftains have issued a new demand—find them some adventure, or else!
Eager to please their great chieftains, the Birdcruncher goblins frantically try to whip up all sorts of amusements, including goblin games, feats of skill, and a grand feast. But trouble arises in the midst of the goblins' feast for their mighty leaders—the goblins who went to harvest truffles for the feast got beat up by some stinky humans!
Now the Birdcruncher chieftains find themselves getting more adventure than they bargained for as they venture to the Bestest Truffle Field to pick up the slack for their bumbling minions. Will the goblin heroes be able to make it to the field, find the treasured fungus, defeat the mean humans, and make it back to the tribe in time to enjoy their well-deserved feast?

39 Pathfinder Adventure Path #39: Serpent's Skull 3 of 6 The City of Seven Spears Tier 8-10 GM: Bill
The heroes reach Saventh-Yhi, the legendary City of Seven Spears, but they aren't the only ones eager to plunder the lost fortress. Will the heroes uncover the city's secrets before they're ambushed by pirates, assassins, and bloody-handed merchant-scholars? Also includes a gazetteer of the lost city, an overview of juju magic, and the reassembly of the Scarred Ones adventuring party just in time for the former comrades to be captured by lion-riders in the Pathfinder's Journal.
Player 1: Sean: K'Vairn Cadwhistle, Flamboyant Bard Arrowsong Minstrel
Player 2: Hillary: Nyx of the Duskstalker Clan, Rogue Gambler
Player 3: RC: Musetouched aasimar aether kineticist
Player 4: Richard: Chamukai, a follower of Irori and enlightened wanderer
Player 5: Randy: Akshetsi, Nagaji Bloodrager with Draconic Bloodline
Player 6: Erin: Halla Bekyall, sylph archanist

24 Oct 2019
SFS AP-13 Fire Starters (Dawn of Flame 1 of 6) Tier 1 GM: James
It Takes One Spark
A magical portal to the Plane of Fire disappears into the sun just after something exits it for the first time in recorded history. An overwhelming telepathic burst from within the star quickly follows, and a scientist recruits the heroes to help her find out what’s going on. The mission takes the heroes to a lashunta enclave called Asanatown in the Burning Archipelago, a bubble-city in the sun’s atmosphere, to meet with another scientist who can help. Before that meeting can happen, however, the psychic disturbance leads radicals among the telepathically sensitive lashuntas to take matters into their own hands, closing Asanatown off from the rest of the sun-based city. Trapped, the heroes must rescue their contact and return power to the proper authorities to escape!
Player 1: Joan
Player 2: Callie
Player 3: Roy
Player 4: Brian
Player 5: Elizabeth
Player 6: Jacob

30 Oct 2019
PF2E 01-Quest Unforgiving Fire (Quest) Tier 1-4 GM: ?
Venture-Captain Rashmivati Melipdra has called for a group of Pathfinders to travel to Jalmeray and assist her in retrieving a stolen relic. A former member of the Monastery of Unblinking Flame, Melipdra was in the process of negotiating with the monastery for custody of some of their most ancient and historically significant training devices. Before the deal could be completed, a rogue monk stole one of the relics and fled the monastery for the island of Veedesha. There, the monk seeks to use her training and the stolen devices to create a new competing monastery. As the PCs travel to a lawless island controlled by bandits and martial artists, they must find a way to retrieve the stolen goods from the new master of the Monastery of Unforgiving Fire.
AND
PF2E 01-Quest The Sandstone Secret (Quest) Tier 1-4 GM: ?
When the Pathfinder Society receives word of a promising, unexplored ruin in Osirion, the PCs set out to uncover the site's secrets. Yet upon arriving, the PCs learn that a different group of Pathfinders has already entered the ruins. Has there been some mistake, is the site's magic playing tricks on everyone, or is there something more nefarious afoot?
Player 1: Richard

08-22 Wrath of the Fleshwarped Queen Tier 1-5 GM: Mark
When members of the Shoanti Axe Clan saw fire shooting up into the sky over Varisia's Caliphak Mountains, they rushed to investigate. They found a pair of doors inscribed with runes from ancient Thassilon, along with clear signs that the doors had recently been opened. In recognition of the Axe Clan's expanding alliances, the Shoanti offered both the Society and a priest of Soralyon from Riddleport the opportunity to explore the ruin and neutralize its dangers. Now that the priest has vanished within the complex, the PCs must uncover the ruin's history before the Shoanti lose faith in them and take matters into their own hands.
Player 1: O.J.

02-19 Shades of Ice Pt.3: Keep of the Huscarl King Tier 1-5 GM: ?
Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society’s destruction; who will find it first?

Module We Be 5uper Goblins! Tier 6 GM: ?
We Got it in the Bag!
The Birdcruncher goblin tribe has risen to remarkable heights under the leadership of its four goblin ""hero-chiefs""—Reta Bigbad the fighter, Chuffy Lickwound the rogue, Poog the cleric of Zarongel, and Mogmurch the alchemist. But these legendary goblins have outgrown their tiny fiefdom, and they want to explore beyond the same, boring corner of Varisia they've known all their lives. Luckily for them, their minions have brought them something new and interesting to help cure their relentless boredom. A mysterious magic bag offers more adventure than even the goblin chieftains originally realized!
After an evening of drunken revelry, the goblins awaken to discover the most precious member of the tribe, the pig Squealy Nord, has gone missing! Both Nord and a trio of precocious goblin warriors vanished during the night, and the only clue to their whereabouts is a trail of footprints leading into the magic bag. The Birdcruncher chieftains must venture inside the mysterious bag, from which few things have returned, if they're to have any hope of seeing their beloved pig again!

02-25 You Only Die Twice Tier 5-9 GM: ?
The Pathfinder Society sends you into the undead-ruled nation of Geb for an undercover mission, not disguised as undead, but temporarily transformed into a shambling, zombie version of yourself. Can you survive the ordeal to return to the land of the living, or will your final grave be among Geb’s bones?

31 Oct 2019
SFS 02-08 The Stumbling Society, Part 2: Sangoro's Gifts Tier 5-8 GM: ?
When the Society starts finding evidence of missing weapon caches showing up on worlds in Near Space, it puts together a team to investigate. The PCs travel to one such world, where they uncover enemies of the Society are outfitting the pre-Drift locals with weapons well beyond their technology level. The PCs must choose how to handle this delicate situation, but the Society is clear that it needs its weapons back and out of the hands of those who aren't ready for such technology!
Scenario Tags: Faction (Wayfinders)
Player 1: O.J.

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Sun Sep 29, 2019 1:39 pm
by lochinvar_1971
Could you please move
PF2E 01-05 Trailblazers’ Bounty Tier 1-4 GM: ? to the previous week, and combine the quests? They are only 1 hour quests, and only give 1 xp each.

and if you move it, I would like to play it.

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Fri Oct 04, 2019 7:13 pm
by WhiteMane
I will volunteer to GM:
PF2E 1-05 if it is still on 23 Oct... Otherwise, I can GM 06-18 From Under Ice on 23 Oct

I would like to play:
SFS 02-06 The Stumbling Society Part 1 on Oct 24
08-22 Wrath of the Fleshwarped Queen on Oct 30
SFS 02-08 The Stumbling Society Part 2 on Oct 31

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Mon Oct 07, 2019 9:54 am
by lochinvar_1971
Could we move the adventure path then to a day not on a 2E scenerio

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Thu Oct 10, 2019 4:32 pm
by pdeltoid
I'll volunteer to run 08-07 From the Tome of Righteous Repose Tier 3-7 on 23 OCT

and

08-22 Wrath of the Fleshwarped Queen Tier 1-5 on 30 OCT.

Mark

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Sat Oct 12, 2019 3:12 am
by harleyquinn94
I can volunteer to run We Be Goblins Free!

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Thu Oct 17, 2019 3:37 pm
by Hakken
I can run starfinder on the 31st. I ran the first part already

Re: Enchanted Realms PSF/SFS/PFS2 October GM CALL (Part 2)!

Posted: Fri Oct 18, 2019 8:21 am
by lochinvar_1971
I can run both Quests on the 30th. Hopefully the third one will be released by then to make an almost full night of gaming.