Enchanted Realms PFS, 31 Jul 2019
Posted: Sun Jul 28, 2019 12:25 pm
Hail and Well Met Pathfinders!
It is an exciting time for our Rocky Mountain Pathfinders! The final season of 1st edition Pathfinder is wrapping up, 2nd edition Pathfinder is soon to be released to the wild ravenous hands of gamers world wide, and Starfinder is starting their 2nd season! Not to mention the Gaming Marathon for Charity Part Deux viewtopic.php?f=26&t=3677!
Because of the national holiday this month, we are celebrating the Golarian birthplace of democracy, Andor and the Liberty's Edge faction!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
31 July 2019
03-INTRO First Steps Pt. 1: In Service to Lore Tier 1 (evergreen) GM: Randy
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Player 1: Harlie
Player 2: Damon
Player 3: Machelle
Player 4: Hetti
Player 5:
Player 6:
01-55 The Infernal Vault Tier 1-7 GM: Roy
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Player 1: Sarah
Player 2: LaShawn
Player 3: Ella
Player 4: Charity
Player 5: Addison
Player 6:
04-25 Glories of the Past Part 3: The Secrets of Stones Keep Tier 5-9 GM: Mark H.
Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth?
Player 1: Tyler
Player 2: Erin
Player 3: Mandy
Player 4:
Player 5:
Player 6:
10-22 Passing the Torch, Part 1: Who Wears the Mask Tier 12-18 GM: Richard
For more than a decade, the infamous information broker, former Pathfinder, and thoroughly controversial mastermind Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. Yet for all the Society's countermeasures, Torch has consistently procured seemingly unattainable intelligence that makes his schemes ever more dangerous. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death: Mediogalti Island, home of the notorious Red Mantis Assassins. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
Player 1: Hillary
Player 2: James
Player 3: Austin
Player 4: Brian
Player 5:
Player 6:
Module The Emerald Spire Superdungeon Level 04: Godhome (Slow) Tier 3-5 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Player 1: Megan
Player 2: Phillip
Player 3: Elizabeth
Player 4:
Player 5:
Player 6:
It is an exciting time for our Rocky Mountain Pathfinders! The final season of 1st edition Pathfinder is wrapping up, 2nd edition Pathfinder is soon to be released to the wild ravenous hands of gamers world wide, and Starfinder is starting their 2nd season! Not to mention the Gaming Marathon for Charity Part Deux viewtopic.php?f=26&t=3677!
Because of the national holiday this month, we are celebrating the Golarian birthplace of democracy, Andor and the Liberty's Edge faction!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
31 July 2019
03-INTRO First Steps Pt. 1: In Service to Lore Tier 1 (evergreen) GM: Randy
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Player 1: Harlie
Player 2: Damon
Player 3: Machelle
Player 4: Hetti
Player 5:
Player 6:
01-55 The Infernal Vault Tier 1-7 GM: Roy
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Player 1: Sarah
Player 2: LaShawn
Player 3: Ella
Player 4: Charity
Player 5: Addison
Player 6:
04-25 Glories of the Past Part 3: The Secrets of Stones Keep Tier 5-9 GM: Mark H.
Deep beneath the orc city of Urgir in the Hold of Belkzen lie the ruins of the ancient dwarven Sky Citadel of Koldukar, where awaits what could be the greatest discovery of the Age of Lost Omens: confirmation of the location of one of the lost Sky Citadels, built by the dwarves in their earliest days on the surface of Golarion. But reaching their destination won't be easy for the Pathfinders, and only the most skilled will survive Urgir and the terrors guarding the dwarves' long-abandoned secrets. Can they uncover the location of the lost Sky Citadel, or will the Pathfinders suffer the same fate as Koldukar—defeat at the hands of ruthless orcs and centuries of decay under the earth?
Player 1: Tyler
Player 2: Erin
Player 3: Mandy
Player 4:
Player 5:
Player 6:
10-22 Passing the Torch, Part 1: Who Wears the Mask Tier 12-18 GM: Richard
For more than a decade, the infamous information broker, former Pathfinder, and thoroughly controversial mastermind Grandmaster Torch has pursued vengeance against the Decemvirate and the Society as a whole. Yet for all the Society's countermeasures, Torch has consistently procured seemingly unattainable intelligence that makes his schemes ever more dangerous. At last, the Society has identified his chief accomplice and informant who has evaded Society scouts by hiding out where Pathfinders are forbidden on pain of death: Mediogalti Island, home of the notorious Red Mantis Assassins. Yet Grandmaster Torch's imminent endgame threatens the whole Society, if not Absalom itself, and if the PCs are to uncover the plot and avert disaster, they must infiltrate one of the Inner Sea's most deadly cities and neutralize a powerful threat.
Who Wears the Mask is the first of two seeker-level adventures in the Passing the Torch series that concludes Season 10, and these adventures take place in parallel with the events of Pathfinder Society Special #10-98: Siege of Gallowspire. This adventure is followed by Pathfinder Society Scenario #10-23: Passing the Torch, Part 2: Who Speaks for the Ten. These two scenarios are intended to be played in order.
Player 1: Hillary
Player 2: James
Player 3: Austin
Player 4: Brian
Player 5:
Player 6:
Module The Emerald Spire Superdungeon Level 04: Godhome (Slow) Tier 3-5 GM: John
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Player 1: Megan
Player 2: Phillip
Player 3: Elizabeth
Player 4:
Player 5:
Player 6: