Enchanted Realms PFS, 5 Jun 2019
Posted: Sun Jun 02, 2019 9:58 am
Hail and Well Met Pathfinders!
SCHOOL IS OUT FOR SUMMER ADVENTURE! June is a time for the outdoors, including picnics, camping, biking, and all of those other things that expose you to nature. Personally, with my allergies and sensitive Scandinavian skin tone, I have always felt that Mother Nature has been trying to kill me, but hey. To each their own!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
Explore, Cooperate, and Report!
5 June 2019
06-11 The Slave Master's Mirror Tier 3-7 GM: O.J.
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Player 1: Damon
Player 2: LaShawn
Player 3: Ella
Player 4: Sarah
Player 5: Javy
Player 6:
02-14 The Chasm of Screams Tier 7-11 GM: Richard
When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
Player 1: Marcus
Player 2: Patrick
Player 3: Erik
Player 4: Jenn
Player 5: James
Player 6: Austin
Standby: Jesse
07-10 The Consortium Compact (*) Tier 1-2 GM: Jonathan
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
Player 1: Sean
Player 2: Tyler
Player 3: Zaia
Player 4:
Player 5:
Player 6:
08-16 House of Harmonious Wisdom Tier 1-5 GM: Mark H.
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Player 1: Roy
Player 2: Harlie
Player 3: Alex
Player 4: Alex's '+1'
Player 5: Mark
Player 6: Addison
Standby: James (?)
SCHOOL IS OUT FOR SUMMER ADVENTURE! June is a time for the outdoors, including picnics, camping, biking, and all of those other things that expose you to nature. Personally, with my allergies and sensitive Scandinavian skin tone, I have always felt that Mother Nature has been trying to kill me, but hey. To each their own!
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
I have maps for the games with a (*)
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
5 June 2019
06-11 The Slave Master's Mirror Tier 3-7 GM: O.J.
An elusive enemy of the Society has launched a campaign of espionage and intrigue from Stonespine Island, the homeport of the infamous Okeno pirates. The Society must sneak a team of agents through one of the largest slave markets on the Inner Sea and track the slippery mastermind to her base if they are to successfully capture the villain, and Venture-Captain Ambrus Valsin has just the team of Pathfinders in mind for the task. Can the PCs defeat this remote slave ring without becoming slaves themselves?
Player 1: Damon
Player 2: LaShawn
Player 3: Ella
Player 4: Sarah
Player 5: Javy
Player 6:
02-14 The Chasm of Screams Tier 7-11 GM: Richard
When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
Player 1: Marcus
Player 2: Patrick
Player 3: Erik
Player 4: Jenn
Player 5: James
Player 6: Austin
Standby: Jesse
07-10 The Consortium Compact (*) Tier 1-2 GM: Jonathan
The Aspis Consortium pays well, but few can stand its underhanded tactics for long. One operative fed up with the Consortium's practices has contacted the Pathfinder Society with a tempting offer: assist her in leaving the organization, and she will supply the Society with years of insider intelligence about their longstanding rival. It's up to the PCs to navigate Diobel—a proud town run by cutthroat smugglers—earn the defector's trust, and deal a telling blow to their Aspis foes. "The Consortium Compact" is an evergreen, replayable scenario designed to help introduce players to the Pathfinder Society, the Isle of Kortos, and one of the Society's longstanding rivals.
Player 1: Sean
Player 2: Tyler
Player 3: Zaia
Player 4:
Player 5:
Player 6:
08-16 House of Harmonious Wisdom Tier 1-5 GM: Mark H.
Mighty Lung Wa once controlled much of Tian Xia, but the empire crumbled a century ago. Three Successor States have squabbled for dominance ever since, each insisting that it alone is the rightful inheritor of Lung Wa's glory. In the shadow of these mighty nations, the humble land of Shokuro has sought the means to discourage its neighbors' territorial ambitions and earn their respect. When a retired hero learns of a lost, legendary palace that might protect relics of the old empire, she calls on the Pathfinder Society for assistance finding the fabled site. The PCs must travel to each of the Successor States in search of clues to uncover the palace and the treasures within.
Player 1: Roy
Player 2: Harlie
Player 3: Alex
Player 4: Alex's '+1'
Player 5: Mark
Player 6: Addison
Standby: James (?)