Enchanted Realms PFP/SFS, 1 May 2019
Posted: Mon Apr 29, 2019 4:46 pm
Hail and Well Met Pathfinders!
April showers (and thunderstorms) bring ADVENTURE! This month many students have spring break and Pathfinders will get the same. I am offering a few changes in our normal play schedule so I can include two new offerings: GM 101 for players interested in trying out the game from the other side of the screen, and Mini-painting 101 for those of you who want to learn the fundamentals of painting minis for table-top games.
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
Just as a reminder:
Explore, Cooperate, and Report!
24 April 2019 1 May 2019
Module The Emerald Spire Superdungeon Level 10: The Magma Vault (Slow) Tier 8-10 GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
The Gno Gname Gnome Clam tm:
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
Player 7: Brandon
04-13 Fortress of the Nail Tier 5-9 GM: James
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1: Nick
Player 2: Sarah
Player 3: LaShawn
Player 4: Ella
Player 5: Erik
Player 6: Patrick
Player 7: Jennifer
07-18 Faithless and Forgotten, Part 3: The Infernal Inheritance Tier 1-5 GM: Richard
Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards.
Player 1: Alex
Player 2: O.J.
Player 3: Jason
Player 4: Tyler
Player 5: Roy
Player 6:
10-17 On Sevenfingers's Sails Tier 7-11 GM: ?
Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed—until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed?
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Module The Dragon's Demand Part 2: Hunclay’s Cave, Auction, and Crypt of Tula **CORE** Tier 3-5 GM: Mark H.
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?
Player 1: Brian
Player 2: R.C.
Player 3:
Player 4:
Player 5:
Player 6:
25 April 2019 2 May 2019
SFS 01-27 King Xeros of Star Azlant Tier 5-8 GM: James
When a relic dating back to the times of Old Golarion docks in a remote space station, the Azlanti Star Empire takes notice and quickly seizes it. The Starfinder Society dispatches the PCs to stop the Azlanti and reclaim the relic: the ether ship known as the King Xeros. With little time to hamper the Azlanti's upgrades on the strange magical vessel, the PCs must overcome the now functional starship. Only by claiming the King Xeros can the Starfinder Society learn more about its predecessor organization's past. King Xeros of Star Azlant is a spiritual successor to the Pathfinder Society Roleplaying Guild scenario, Pathfinder Society #20: King Xeros of Old Azlant. It also works as further content for players who've played, or are in the process of playing through the Against the Aeon Throne adventure path.
Player 1: O.J.
Player 2: Joam
Player 3: Callie
Player 4: Brian
Player 5: David
Player 6: Jacob
Standby: Mitchell
April showers (and thunderstorms) bring ADVENTURE! This month many students have spring break and Pathfinders will get the same. I am offering a few changes in our normal play schedule so I can include two new offerings: GM 101 for players interested in trying out the game from the other side of the screen, and Mini-painting 101 for those of you who want to learn the fundamentals of painting minis for table-top games.
As always, I have tried to incorporate as many requests as possible and if you want to see something changed, just ask!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
24 April 2019 1 May 2019
Module The Emerald Spire Superdungeon Level 10: The Magma Vault (Slow) Tier 8-10 GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
The Gno Gname Gnome Clam tm:
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
Player 7: Brandon
04-13 Fortress of the Nail Tier 5-9 GM: James
The Pathfinder Society sends a team of agents into a Hellknight citadel to free a wrongfully imprisoned ally. Among the law-bound knights, however, they may find that getting out of the prison isn't as easy as getting in.
Player 1: Nick
Player 2: Sarah
Player 3: LaShawn
Player 4: Ella
Player 5: Erik
Player 6: Patrick
Player 7: Jennifer
07-18 Faithless and Forgotten, Part 3: The Infernal Inheritance Tier 1-5 GM: Richard
Tragedy has struck, and the Society’s attention must turn from academics to action as they infiltrate a seemingly impenetrable facility in the heart of Ostenso, one of Cheliax’s greatest ports. They must act quickly, for only the distraction of a national holiday can provide the PCs the cover they need to get in, get the job done, and get out without drawing the attention of an entire city’s guards.
Player 1: Alex
Player 2: O.J.
Player 3: Jason
Player 4: Tyler
Player 5: Roy
Player 6:
10-17 On Sevenfingers's Sails Tier 7-11 GM: ?
Over the years, the Pathfinder Society has sent several teams into the mist-shrouded Gloomspires to explore the tomb of the legendary pirate Sempet Sevenfingers. Each has contended with unforeseen horrors, but the way to Sevenfingers's final resting place and his treasures has remained hidden and sealed—until now. While Sempet's natural life may have ended, he remains a powerful opponent, one whose mastery over the magic of the Gloomspires has allowed him to reach beyond his tomb into a realm of myths and nightmares in order to seize a frightful new source of power. Can the PCs defeat this wily ancient pirate, or will they become the next victims of Sempet's greed?
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
Module The Dragon's Demand Part 2: Hunclay’s Cave, Auction, and Crypt of Tula **CORE** Tier 3-5 GM: Mark H.
Founded by a famous dragonslayer, the small town of Belhaim has become a sleepy rural community just off the beaten path, a settlement where everyone knows everyone and strangers are the talk of the town. But when Belhaim’s peace and quiet is shattered by the sudden collapse of the last standing tower of its founder’s castle, things quickly bloom out of control. Why were there bodies of kobolds amid the rubble? What’s the sinister secret behind the strange sounds of flapping wings in the night? And what’s happened to local wizard Balthus Hunclay, who’s not answering knocks on his door? The collapsed tower had long been an eyesore to the cantankerous old man—could he have had something to do with its destruction? And what of the rumors of strange stirrings in nearby Dragonfen? Has Belhaim’s ancient draconic nemesis returned?
Player 1: Brian
Player 2: R.C.
Player 3:
Player 4:
Player 5:
Player 6:
25 April 2019 2 May 2019
SFS 01-27 King Xeros of Star Azlant Tier 5-8 GM: James
When a relic dating back to the times of Old Golarion docks in a remote space station, the Azlanti Star Empire takes notice and quickly seizes it. The Starfinder Society dispatches the PCs to stop the Azlanti and reclaim the relic: the ether ship known as the King Xeros. With little time to hamper the Azlanti's upgrades on the strange magical vessel, the PCs must overcome the now functional starship. Only by claiming the King Xeros can the Starfinder Society learn more about its predecessor organization's past. King Xeros of Star Azlant is a spiritual successor to the Pathfinder Society Roleplaying Guild scenario, Pathfinder Society #20: King Xeros of Old Azlant. It also works as further content for players who've played, or are in the process of playing through the Against the Aeon Throne adventure path.
Player 1: O.J.
Player 2: Joam
Player 3: Callie
Player 4: Brian
Player 5: David
Player 6: Jacob
Standby: Mitchell