Enchanted Realms PFS/SFS 20 Feb 2019
Posted: Thu Feb 14, 2019 6:59 pm
Hail and Well Met Pathfinders!
It is February and that means that love is in the air... or atleast heart shaped candies and flowers are everywhere. Time to do something you love, ADVENTURE!
This month, there are a lot of low tier games to give our new Pathfinders and Starfinders an opportunity to play more often. We also have multiple events/conventions this month and your GMs and Venture Officers will be busy supporting the Society at large, so this is a great opportunity for a new GM or three to step up and volunteer!
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
Explore, Cooperate, and Report!
20 Feb
10-09 The Rasping Rebirth Tier 12-15 GM: Richard
Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.
Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.
Player 1: Brian
Player 2: O.J.
Player 3: Hillary
Player 4: Austin
Player 5: Alex
Player 6: Everet
SFS 01-04 Cries From the Drift Tier 1-4 GM: ?
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations. Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-02 Before the Dawn Pt.2: Rescue at Azlant Ridge Tier 1-7 GM: James
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Player 1: Jason
Player 2: Mandy
Player 3: Erik
Player 4: Jen
Player 5: Sean H
Player 6: Jimmi H
08-03 Captives of Toil Tier 5-9 GM: Mark H.
Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Player 1: Jonathan, aka Daktylo
Player 2: Patrick
Player 3:
Player 4:
Player 5:
Player 6:
Module The Emerald Spire Superdungeon Level 9: The Spire Axis GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
The Gno Gname Gnome Clam tm:
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
Player 7: Brandon
It is February and that means that love is in the air... or atleast heart shaped candies and flowers are everywhere. Time to do something you love, ADVENTURE!
This month, there are a lot of low tier games to give our new Pathfinders and Starfinders an opportunity to play more often. We also have multiple events/conventions this month and your GMs and Venture Officers will be busy supporting the Society at large, so this is a great opportunity for a new GM or three to step up and volunteer!
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
20 Feb
10-09 The Rasping Rebirth Tier 12-15 GM: Richard
Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.
Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.
Player 1: Brian
Player 2: O.J.
Player 3: Hillary
Player 4: Austin
Player 5: Alex
Player 6: Everet
SFS 01-04 Cries From the Drift Tier 1-4 GM: ?
A missing Starfinder ship's distress signal would have gone unnoticed were it not for a passerby detecting it and selling the information to the Society. The PCs are to travel to the crippled starship, and once aboard, reach the bridge in order to piece together the tragic story of the vessel's lost crew. Only by unraveling the mysteries of the drifting starship can the PCs hope to uncover information critical to the Exo-Guardians future operations. Content in Cries From the Drift also contributes to the ongoing goals of the Exo-Guardians faction.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
02-02 Before the Dawn Pt.2: Rescue at Azlant Ridge Tier 1-7 GM: James
With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone.
Player 1: Jason
Player 2: Mandy
Player 3: Erik
Player 4: Jen
Player 5: Sean H
Player 6: Jimmi H
08-03 Captives of Toil Tier 5-9 GM: Mark H.
Two years ago, the Pathfinder Society concluded its extended campaign to find, reclaim, and explore the lost sky citadel Jormurdun. After ousting the vile demons and duergar within, the Society turned over control to their dwarven allies, who have defended the ancient fortress ever since. A recent raid by duergar slavers has captured some of Jormurdun’s dwarves, who have disappeared into the Darklands and bound for the cruel capitol of Hagegraf. Only the Pathfinder Society is equipped and able to launch a daring rescue into the lightless depths, intercept the slaver convoy, and save these dwarves from a grisly fate.
Player 1: Jonathan, aka Daktylo
Player 2: Patrick
Player 3:
Player 4:
Player 5:
Player 6:
Module The Emerald Spire Superdungeon Level 9: The Spire Axis GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
The Gno Gname Gnome Clam tm:
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
Player 7: Brandon