Enchanted Realms PFS/SFS, 19 Dec 2018
Posted: Thu Dec 13, 2018 7:46 am
Hail and Well Met Pathfinders!
December, rumor has it that an elderly overweight man who hangs out with a crew of gnomes might be attempting break-ins later this month, so lock your doors and be aware. Maybe even set up a watch at night just incase...
This month, in the spirit of giving I have added a Special event for the 19th, our last Wednesday of gaming for this year. I will be running the True Dragons of Absolom because I like you guys and we never seem to have enough opportunity on regular gaming nights to enjoy special events Happy Holidays!
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
Explore, Cooperate, and Report!
19 Dec
06-99 True Dragons of Absalom Tier 4 (pregens) GM: Randy
For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.
Player 1: Richard
Player 2: Bill
Player 3: Sean
Player 4: Megan
Player 5:
Player 6:
08-11 Forged in Flame, Part 2: Cleansed With Fire Tier 5-9 GM: O.J.
Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat
Player 1: Jonathan
Player 2: Mark
Player 3: James
Player 4:
Player 5:
Player 6:
SFS 01-25 The Beacon Code Dilemma Tier 3-6 GM: Jim H
The Church of Triune approaches the Starfinder Society with a stunning discovery: a centuries old Society starship has been found in the Drift! The PCs must search the Lorespire Complex for all the information they can on this starship before heading into the Drift and uncovering what befell the lost vessel.
The Beacon Code Dilemma is a replayable scenario designed to help introduce players to threats and terrain that trained Starfinders regularly contend with. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice."
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
01-45 Delirium's Tangle Tier 1-5 GM: RC
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Mandy
Player 2: Harlie
Player 3: D'Artagnan
Player 4: Tel
Player 5:
Player 6:
December, rumor has it that an elderly overweight man who hangs out with a crew of gnomes might be attempting break-ins later this month, so lock your doors and be aware. Maybe even set up a watch at night just incase...
This month, in the spirit of giving I have added a Special event for the 19th, our last Wednesday of gaming for this year. I will be running the True Dragons of Absolom because I like you guys and we never seem to have enough opportunity on regular gaming nights to enjoy special events Happy Holidays!
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- We follow the D11 weather closure schedule; if D11 is closed on Wednesday, PFS/SFS is canceled for the night. Please be safe and plan accordingly.
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Explore, Cooperate, and Report!
19 Dec
06-99 True Dragons of Absalom Tier 4 (pregens) GM: Randy
For several years, the Pathfinder Society has enjoyed a mutually beneficial alliance with the Sewer Dragons, the dominant tribe of kobolds living beneath Absalom. When an elite patrol discovers a wounded member of the Society with a desperate message, the Sewer Dragons must move quickly intercept an extraordinary threat from seizing their territory—if not Absalom itself! In this special adventure the players portray kobolds as unlikely defenders of the City at the Center of the World using 4th-level pregenerated characters.
Player 1: Richard
Player 2: Bill
Player 3: Sean
Player 4: Megan
Player 5:
Player 6:
08-11 Forged in Flame, Part 2: Cleansed With Fire Tier 5-9 GM: O.J.
Few places on the Plane of Fire are as rich in folklore, opportunities, and material wealth as the City of Brass, and it is there that the disgraced efreeti Qalkami aims to reestablish her credentials with the Society's help. Only by teaming up with this genie—at least in name, if not in spirit or practice—can the PCs both secure the secrets she owes the Society and help topple a major fixture of the City of Brass. None are better equipped than Pathfinders to infiltrate forbidden districts, crush an evil operation, and make the most of the chaos that ensues, but in a metropolis built largely of superheated metal, can the PCs take the heat
Player 1: Jonathan
Player 2: Mark
Player 3: James
Player 4:
Player 5:
Player 6:
SFS 01-25 The Beacon Code Dilemma Tier 3-6 GM: Jim H
The Church of Triune approaches the Starfinder Society with a stunning discovery: a centuries old Society starship has been found in the Drift! The PCs must search the Lorespire Complex for all the information they can on this starship before heading into the Drift and uncovering what befell the lost vessel.
The Beacon Code Dilemma is a replayable scenario designed to help introduce players to threats and terrain that trained Starfinders regularly contend with. With randomized mechanical and story elements, when you play this scenario, you'll never play the same scenario twice."
Player 1: Hillary
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
01-45 Delirium's Tangle Tier 1-5 GM: RC
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
Player 1: Mandy
Player 2: Harlie
Player 3: D'Artagnan
Player 4: Tel
Player 5:
Player 6: