Enchanted Realms PFS/SFS 26 Sep 2018
Posted: Thu Sep 20, 2018 9:00 am
September; the turning of the seasons is upon us again and there are many geeky things to celebrate this month!
Hobbit Day - September 22
Batman Day - September 26
Ask a Stupid Question Day - September 28
Due to the growing popularity of the Pathfinder Society on Wednesday nights I am going to ask that a GM who is not scheduled to run (and is not taking part in a special event) please have an evergreen quest with you just in case we have new players drop in. We never want to turn people away and an evergreen scenario is easy enough to run cold if you have ran it before. And if a GM has never run it before it's good practice.
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Sep 26
01-50 Fortune's Blight Tier 5-9 GM: Brian
You're sent to the wild River Kingdoms to find and kill a green hag who holds the last fragment of a powerful ancient sword called Passion's Edge, sundered into three pieces a decade ago. Things aren't as simple as they seem: the last creature to control the fabled sword wants it back at any cost, ghosts of the sword's past seek revenge for wrongs committed by former wielders of Passion's Edge, and the Pathfinder Society wants the sword whole again before being returned to Absalom. Madness, murder, and mayhem await you in the River Kingdoms!
Player 1: Deana
Player 2: Hetti
Player 3: Joan
Player 4: Callie
Player 5:
Player 6:
PF2-AP-02 Doomsday Dawn, Part 2: In Pale Mountain Shadows GM: Richard/OJ
In 4718, a rare planetary conjunction, in combination with the power of ancient artifacts erected in the desert kingdom of Osirion thousands of years ago, will create a massive portal between Golarion and the hostile planet of Aucturn, at the far edge of the solar system. If this portal appears, it will allow the ravenous aliens of the Dominion of the Black to harvest brains from the peoples of the Inner Sea region on a devastating scale and provide an opportunity for a nascent entity of great power awakening from eons-long gestation to feast upon the world of Golarion. Fortunately, hints of this imminent apocalypse have emerged from the sands of time over the past decade, affording a desperate chance to avert this doom. These hints and clues have become known as the Aucturn Enigma, and unless multiple groups of heroes rise to the challenge of opposing this catastrophe, it could destroy one world forever while simultaneously creating another.
Players: confirm your availability.
Player 1: Micheal
Player 2: Mark
Player 3: Jim K
Player 4: Sean
Player 5: Owen
Player 6: Sarah
Player 7: Nick
Player 8: Charity
Player 9: LaShawn
Player 10: David
Player 11: Jerrod
Player 12: Alex
02-24 Shadows Last Stand Pt.2: Web of Corruption Tier 1-7 GM: Randy
The mastermind behind the Shadow Lodge incursion on the Pathfinder Society has been revealed-a mysterious figure known only as The Spider. Your journey to discover the traitor's whereabouts and identities will take you throughout the streets and underground of Almas, even to the floor of the People's Council itself.
Player 1: Mark H.
Player 2: Andrew
Player 3: John H.
Player 4: Ben B.
Player 5: Scott
Player 6:
09-24 Beneath Unbroken Waves Tier 5-9 GM: Bill
Fishers have dredged up a strange, glowing artifact from the sea off the coast of Jalmeray, and the Pathfinder Society believes this is a key-likely to something hidden beneath the waves. With the key in hand, the PCs sail out to the underwater ruins of a people erased from history. Can the PCs' discoveries shed new light on whose these people were and the true reason for their downfall?
Contents in 'Beneath Unbroken Waves' also contribute directly to the ongoing storyline of the Concordance faction.
Player 1: James
Player 2: Austin
Player 3: Jonathan
Player 4: Erin
Player 5: Hillary
Player 6: RC