Enchanted Realms PFS/SFS Players Call, 5 Sep 2018
Posted: Thu Aug 30, 2018 10:12 am
September; the turning of the seasons is upon us again and there are many geeky things to celebrate this month!
Google Commemoration Day - September 7
International Literacy Day - September 9
Programmer's Day - September 13
Optimus Prime Day - September 19
World Emoji Day - September 19
International Talk Like a Pirate Day - September 19
Software Freedom Day - September 19
Hobbit Day - September 22
Batman Day - September 26
Ask a Stupid Question Day - September 28
Due to the growing popularity of the Pathfinder Society on Wednesday nights I am going to ask that a GM who is not scheduled to run (and is not taking part in a special event) please have an evergreen quest with you just in case we have new players drop in. We never want to turn people away and an evergreen scenario is easy enough to run cold if you have ran it before. And if a GM has never run it before it's good practice.
As always, I tried to fit in as many requests and accommodations as possible, so if you'd like to see a change, let me know.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
Sep 5
PF2-01 The Rose Street Revenge GM: Richard & O.J.
Less than a year has passed since the Fiendflesh Siege, in which Absalom fended off an invading coalition of demonflesh constructs and the living dead. The siege lord offered freedom to any slave in Absalom willing to aid in the city's defense, and since that grand manumission, the city's slave trade has practically disappeared. The Pathfinder Society is one of many organizations that opened its doors to Absalom's newest citizens. However, several of the ex-slaves have been turning up dead, in other cases disappearing entirely. The Society doesn't often investigate serial killings, but one of its newest recruits is the latest victim. It's time for a band of Pathfinders to follow the clues, uncover these crimes, and end this threat.
The Rose Street Revenge is a series of four quests, each of which run about 40-60 minutes and highlight Pathfinder Second Edition rules. The series includes three quests that can be played in any order as well as a finale.
Player 1: Brian
Player 2: Jim K
Player 3: Miriam
Player 4: Jerrad
Player 5: Chris Everhart
Player 6: Micheal
Player 7:
Player 8:
Player 9:
Player 10:
Player 11:
Player 12:
SFS 01-06 A Night in Nightarch Tier 3-6 GM: Micheal
A routine business deal goes awry when a spiteful drow noble seizes a shipment of weapons destined for the Starfinder Society. The PCs are sent to the gloomy world of Apostae to retrieve the stolen arms. Granted 24-hours of diplomatic immunity for any actions taken against the thief, the PCs strike at the rebellious drow noble and retrieve the shipment. Whether through guile or sheer force, the PCs must prove that the Starfinder Society is not an organization to trifle with.
Player 1: Jim H
Player 2: David P
Player 3:
Player 4:
Player 5:
Player 6:
09-22 Grotto of the Deluged God Tier 1-5 GM: Shawn
When a ship that Venture-Captain Calisro Benarry hired to ferry Pathfinders to the Gloomspires vanished, she called upon diviners to speak to the sailors, only to learn that they had met a watery grave. Benarry has narrowed down the ship's location to the shoals off the coast of the pirate island of Tempest Cay. While the venture-captain asks some questions on shore and searches for survivors, the PCs must travel out to the shipwreck, uncover the reason why a crew of experienced sailors met their doom, and discover why the nearby ocean has been growing increasingly perilous.
Contents in 'Grotto of the Deluged God' also contribute directly to the ongoing storyline of the Concordance faction.
Player 1: Jonathan
Player 2: Andrew
Player 3: Hillary
Player 4: RC
Player 5: Mark H
Player 6: James
Standby: Erin
Module The Emerald Spire Superdungeon Level 8: The Circle of Vissk-Thar Tier 6-8 GM: Bill
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths-one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Player 1: Randy
Player 2: Hetti
Player 3: Sean
Player 4: Harlie
Player 5: Nadia
Player 6: Jesse
Player 7: Brandon