Enchanted Realms PFS/SFS Player call, 1 Aug 2018
Posted: Sun Jul 29, 2018 3:33 pm
August; when kids return to school and the weather changes to cooler nights and warm days. I perfect time to gather around the table with friends and ADVENTURE!
This month we make up for lost gaming opportunities from the holiday last month by having 5 weeks of gaming... I know, please try to contain your enthusiasm. Because we have 5 weeks of gaming however, I am trying something different. This month the goblins of the Licktoad/Bird Cruncher tribe are taking over and all 5 adventures will be run during August.
Due to the growing popularity of the Pathfinder Society on Wednesday nights I am going to ask that a GM who is not scheduled to run (and is not taking part in a special event) please have an evergreen quest with you just in case we have new players drop in. We never want to turn people away and an evergreen scenario is easy enough to run cold if you have ran it before. And if a GM has never run it before it's good practice.
Players: as soon as a GM is assigned to your table, feel free to sign up!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post. If your account is ChunkyLover53 and you don't list your real name, you will be christened...
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
1 Aug 2018
00-17 Perils of the Pirate Pact Tier 1-7 GM: RC
When the Black Marquis lost all of the men he could trust on a failed treasure hunt, he did the only thing he could: turned to the Pathfinder Society for help. Offering an ancient lost text in return for assistance, the Black Marquis of Deadbridge sends you deep into the spider-haunted Echo Wood of the River Kingdoms to track down his missing pirates and recover an ancient treasure for the Society. You'll face brigands, pirates, spiders and more-but will you survive the perils of the Pirate Pact?
Player 1: Roy
Player 2: Sean
Player 3: Esther
Player 4: Nick
Player 5: Charity
Player 6: LaShawn
Standby: Bill
Module We B4 Goblins! Tier 1 (Pregens) GM: Jim K
As whelps of the Licktoad tribe just out of their swaddling cages, the goblins Chuffy, Mogmurch, Poog, and Reta must prove themselves by undergoing a series of challenges, from tying a string to a large spider and shouting insults with hot rocks in their mouths to facing off against a goblin bully and his dimwitted minions. As a final test of their mettle, they must make a dangerous (and smelly) trek to claim a toad from the nearby swamp and present it to the terrifying presence that lurks within the Cave of Darkfear, only after which can they truly call themselves goblins!
But as the goblins return to the Licktoad village, they come across a brightly colored, jingling human carrying a map to a small farm up the river where a family of halflings are celebrating a wedding-the perfect setup for a goblin raid! Will the heroes acquit themselves in the finest goblin fashion by wreaking havoc upon the nuptials? Or will they be bitten by ferocious dogs and smashed by frying pans?
Player 1: Brian
Player 2: Brian +1
Player 3: Brian +2
Player 4:
Player 5:
Player 6:
Standby: Bill
Module Skitter Shot Tier 2 (Pregens) GM: Jonathan
All Hands on Deck!
Don't worry, the skittermanders are here to help!
When a routine salvage operation deep in the Vast goes awry, the skittermanders Dakoyo, Gazigaz, Nako, and Quonx must board a luxurious cruise liner controlled by a rogue artificial intelligence to save their vesk boss and a group of hapless passengers. All manner of obstacles block their path to success, from malfunctioning massage tables to cybernetic undead to vermin from another plane, but if the skittermanders can work together (something skittermanders do best), they are sure to be hailed as tiny, furry heroes! That is, of course, if the passing pirate starship doesn't blast them all out of space first...
Player 1: Shawn
Player 2: Andrew
Player 3: Micheal
Player 4: Hillary
Player 5: squirrel
Player 6: River
09-09 Beyond the Halflight Path Tier 3-7 (Evergreen) GM: Randy
The sprawling maze of caverns and tunnels beneath the hilltop city of Kaer Maga are home to a host of dangers and mysteries. A dedicated group of guards called the Duskwardens is responsible for protecting Kaer Magans and visitors alike from everything that lurks below. Despite the Duskwardens' best efforts, the influence of one of the vaults has been spreading on to the streets of Kaer Maga. It falls to a group Pathfinder Society agents to navigate the factions of Kaer Maga to access and strike at the heart of the lurking threat.
Beyond the Halflight Path is an evergreen, replayable scenario.
Player 1: Hetti
Player 2: Alex
Player 3: Mark
Player 4: Owen
Player 5: Sarah
Player 6:
Standby: Bill