Enchanted Realms PFS/SFS, 28 March 2018
Posted: Thu Mar 22, 2018 7:38 am
Can you believe that it is the end of the month already? I guess what they say is true, time flies when you're having fun ADVENTURE!
This week, the Pathfinders wrap up their 4 part series with the Devil We Know, they explore the Deep Market Deception, and they discover the lost history of the Scarab Sages and help define the future of the faction.
This week also marks a new departure for the Pathfinder Lodge. Bill has graciously agreed to run a full Adventure Path as an incentive to our GMs and other volunteers. If you are not aware or have been living under a rock, Adventure Paths are extended adventures that a party can level up through and their actions can have an impact on the lore of the Pathfinder setting. Battle a forgotten Rune Lord, delve deep into the demon infested Wordwound, or explore the mysterious lands and ancient technology of the Iron Gods all in a PFS sanctioned adventure path. If other players or GMs are interested in this type of game, please let me know and I will try to schedule them!
Just as a reminder:
- We follow D11 closure and early release schedules for bad weather. Stay safe during icy conditions!
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Please do not hot-swap tables!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
28 Mar 2018
01-48 Devil We Know Pt.4: Rules of the Swift Tier 1-7 GM: Mitchel
In the conclusion of the Devil We Know campaign arc, you are called once more to Cassomir, where a mass abduction of the residents of Swift Prison has the entire town in a panic. Venture-Captain Hestia Themis once more partners you with an Aspis agent to see what link the Swift Prison event has to the earlier kidnapping of a Pathfinder agent. You will explore an empty prison, delve the tunnels below, and come face-to-face with the source of Cassomir's troubles in a vile grotto deep beneath the city.
Player 1: Jonathan
Player 2: Don
Player 3: Harlie
Player 4: Scott
Player 5: Jim K
Player 6: Annie
Player 7: Amy
07-15 The Deepmarket Deception Tier 3-7 GM: Mark
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
Player 1: Javy
Player 2: Jonathan
Player 3:
Player 4:
Player 5:
Player 6:
09-07 Salvation of the Sages Tier 7-11 GM: James
For millennia an order of scholars known as the Jeweled Sages catalogued the wisdom and lore of northern Garund's greatest minds within crystalline artifacts. Though these sage jewels have recently resurfaced, so too has the new generation of sages learned that something else dwells within besides ancient memories. The entire order gathers where the Jeweled Sages truly began in order to confront their hidden past, purge an ancient evil that has haunted them for ages, and define the future of the Scarab Sages faction.
Contents in Salvation of the Sages also contribute directly to the ongoing storyline of the Scarab Sages faction.
Player 1: O.J.--This will be Fine Flynn's encore performance before retirement!
Player 2: Mystery Guest
Player 3: Nick
Player 4: Hetti
Player 5:
Player 6:
Standby: Javy
Standby: Jonathan
[glow=navy,2,300]Module Pathfinder Adventure Path #37: Souls for Smuggler's Shiv (Serpent's Skull 1 of 6) GM: Bill[/glow]
Only the Strong Survive
A deadly storm shipwrecks the passengers and crew of the Jenivere upon infamous Smuggler's Shiv, an island off the coast of the jungle realm of Sargava. If they're to have any hope of escaping the notorious pirates' graveyard, the survivors will need to band together to outwit the isle's strange beasts and legendary menaces. But can the PCs unite the swift-to-squabble castaways, especially when several seem to have mysterious goals of their own? And does Smuggler's Shiv hide secrets even deadlier than its desperate denizens?"
Player 1: Micheal
Player 2: Hillary
Player 3: Sean
Player 4: Richard
Player 5: Randy
Player 6: Erik R.