Enchanted Realms PFS/SFS, 31 Jan 2018
Posted: Thu Jan 25, 2018 9:28 am
This month has flown by, I hope this in not an indication of the year to come!
This week, the Pathfinders are sent to contact the lost magi from the Jistka Imperium, intervene in an Aspis extortion ring, and investigate a murder while on a ship at sea. Meanwhile, in the extreme far future, the Starfinders are graduating another class of newly minted agents!
Just as a reminder:
- We follow D11 closure and early release schedules for bad weather. Stay safe during icy conditions!
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
08-17 Refugees of the Weary Sky Tier 7-11 GM: Bill
As the Jistka Imperium decayed from within, its artificers and elementalists struggled to repel invaders from Osirion to the east. To channel their elemental power, the spellcasters constructed the mighty Citadel of the Weary Sky, but so much energy attracted a mighty fiend that crushed the tower. The Pathfinder Society knows that many of the mages escaped, but only recently and with the help of a new ally did it learn where they fled. Now the PCs set off for a forgotten Jistkan sanctuary where otherworldly forces now reign.
Player 1: James
Player 2: Don
Player 3: Micheal
Player 4: Brian
Player 5: Austin
Player 6: Nick
04-06 The Green Market Tier 5-9 GM: Randy
When an ally of the Society reports that her sister's business is being harassed by the Aspis Consortium in the Varisian city of Korvosa, a team of Pathfinder agents is dispatched to the Green Market to assist. What they find there is more than simple strong-arming and intimidation, however. What mysterious forces bring the popular market its unlikely success, and can the PCs stop the Aspis Consortium from gaining control of what could become a lucrative resource for the rival organization?
Player 1: Mark
Player 2: Deana
Player 3: Sean
Player 4: Hetti
Player 5: Keith
Player 6: Georgie
02-13 Murder on the Throaty Mermaid Tier 1-5 GM: Richard
While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
Player 1: Hillary
Player 2: Andy B
Player 3: Harlie
Player 4: Roy
Player 5:
Player 6:
01-01 [glow=teal,2,300]Starfinder[/glow] The Commencement Tier 1-2 GM: O.J.
All Starfinders complete their training by conferring with Guidance-a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track. The Commencement is a replayable scenario designed to help introduce players to the factions of the Starfinder Society and areas of importance on Absalom Station.
Player 1: Jim
Player 2: Callie
Player 3: Joan
Player 4:
Player 5:
Player 6: