Enchanted Realms PFS/SFS, 17 Jan 2018
Posted: Thu Jan 11, 2018 8:05 am
January: A time for new beginnings, new resolutions, and a fresh start to the new year. Why not start with some new ADVENTURE!
This month, in honor of new beginnings, and with a nod to unresolved adventures from last year, I have schedules more Evergreen adventures and both the Pathfinder Confirmation and the Starfinder Commencement for all who want to start a new character from their first official adventure. I also threw in the new 3-7 Evergreen adventure for good measure and a healthy sprinkling of core, Starfinder, and high level games to keep things zesty!
Just as a reminder:
- We follow D11 closure and early release schedules for bad weather. Stay safe during icy conditions!
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
17 Jan 2018
05-08 The Confirmation Tier 1-2 GM: Hillary
Almost all Pathfinders undergo extensive training for three or more years to learn the tricks of the trade, and their last test before graduating from the ranks of the initiates to the status of a full Pathfinder agent is the Confirmation, a special research project that involves considerable fieldwork and is designed to simulate the initiates' future work as a Pathfinder. Even the noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society's rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site's secrets will not only contribute to the society's body of knowledge but shape the exciting careers ahead for each of the prospective agents.
Player 1: Jim K
Player 2: Andy
Player 3: Micheal
Player 4:
Player 5:
Player 6:
01-03 [glow=teal,2,300]Starfinder[/glow] Yesteryear's Truth Tier 1-4 GM: Micheal
A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.
Player 1: Bill
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
05-07 Port Godless Tier 5-9 GM: Randy
Few are as adept at fighting demons as the Riftwardens, an organization of spellcasters dedicated to protecting the boundaries between the planes. Many are already committed to the Fifth Crusade in Mendev and are unable to assist the Pathfinders directly in the society's upcoming expedition into the Worldwound, but if the Pathfinders assist the Riftwardens elsewhere, perhaps a small number of the mages might be free to return the favor. Unfortunately, this means entering the godless nation Rahadoum, where several Riftwardens have recently disappeared.
Content in ""Port Godless"" also contributes directly to the ongoing storylines of the Cheliax, Osirion, and Qadira factions.
Player 1: Richard
Player 2: Patrick
Player 3: Shanna
Player 4: Don
Player 5: Roy
Player 6: Harlie
09-10 Signs in Senghor Tier 1-5 GM: OJ
In the port of Senghor, it is taboo to even speak of the accursed ruin of Boali that sits on the other side of the bay, let alone to set foot in its rubble-strewn streets. Yet rumors have reached the Pathfinder Society that the Aspis Consortium has sent agents to search through this forbidden city. Although few people willingly travel to its shores, Boali is far from quiet. It falls to a small group Pathfinder agents to get the bottom of the Aspis plot without falling prey to the ruin's dangers. Can the PCs bring the Consortiums' true motives to light?
Contents in Signs in Senghor also contribute directly to the ongoing storyline of the Exchange faction.
Player 1: James
Player 2: Deana
Player 3: Brandon
Player 4: Jesse
Player 5: Nadia
Player 6: Nick