Enchanted Realms PFS/SFS, 20 Dec 2017
Posted: Thu Dec 14, 2017 9:01 am
Oh, there is no place like home for ADVENTURE!
This week, The Pathfinders continue their search for Osiriani artifacts, try to arm a weapon against the fiends of the Fifth Mendevian Crusade, and (if we get a GM) defend the Blakros Museum from the Technic League. Meanwhile, in the far flung future, the Starfinders explore the ghosts of a war ravaged planet in Yesteryear's Truth.
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
05-15 Destiny of the Sands Pt 2: Race to Seeker's Folly Tier 1-5 GM: James
The Pathfinder Society has discovered the location of a powerful Osirian artifact secreted beneath the sands, but they are not the only ones who seek its power. The Pathfinders must endure the scalding Osirian desert, brave its inhabitants, and watch for hidden dangers if they are to survive. Can the PCs reach the ruins before their rivals claim the prize? 'Race to Seeker's Folly' is the second scenario in the three-part Destiny of the Sands campaign arc. It follows Pathfinder Society Scenario #5-12: Destiny of the Sands-Part 1: "A Bitter Bargain" and is followed by Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Player 1: Don
Player 2: Harlie
Player 3: Shanna
Player 4: Patrick
Player 5: Roy
Player 6: Kyle
05-13 Weapon in the Rift Tier 5-9 GM: Bill
Dire need begets great innovation, and Ghalcor, a cleric of Iomedae, created a revolutionary new weapon to fight the demons that poured out of the Worldwound at the end of the First Mendevian Crusade. Unfortunately, the fiends overwhelmed Ghalcor and his assistants before they could arm and trigger the weapon, but complex fail-safes sealed off Ghalcor's tower and kept the device from falling into abyssal hands. As the Fifth Mendevian Crusade rages on, Ghalcor's secret weapon could be the factor that turns the tide, so the Pathfinder Society has agreed to find a way past the indiscriminate safeguards to secure the device for the crusaders-a task complicated by their pushing past enemy lines.
Player 1: Micheal
Player 2: Hillary
Player 3:
Player 4:
Player 5:
Player 6:
Standby: Javy
06-02 The Silver Mount Collection Tier 3-7 GM: Richard
The esteemed Blakros family-famous for their museum in Absalom-receives a large shipment of artifacts from Numeria but fears that the ever-vigilant Technic League will attack to reclaim its "stolen" property. When they request the help of Pathfinders to help guard the collection, the PCs discover that the Technic League is the least of their worries.
Player 1: Javy
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
[glow=teal,2,300]Starfinder[/glow] 01-03 Yesteryear's Truth Tier 1-4 GM: O.J.
A Starfinder expedition's dusty data from an orbital scan shows signs of active technology on a distant, war-ravaged planet. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in Yesteryear's Truth also contributes to the ongoing goals of the Wayfinders faction.
Player 1: Hetti
Player 2: Randy
Player 3: Nick
Player 4: Jonathan
Player 5:
Player 6:
Standby: Richard