Enchanted Realms PFS/SFS, 13 Dec 2017
Posted: Thu Dec 07, 2017 8:18 am
Winter: long nights, cool days, and time set aside for family and friends. Why not get together for some adventure too?
Thank you all for being flexible with your schedules this time of year. I appreciate it very much!
This week, the Pathfinders explore the Destiny of the Sands, return to the Gallows of Madness, and fight slavery in the Slave Ships of Absalom! I am looking for another GM for the Tier 3-7 game so please consider volunteering. If we get a GM, the Pathfinders will battle the Aspis Consortium in The Deepmarket Deception. For those of you who have played the Gallows adventures, please confirm that you can attend this week!
Just as a reminder:
- We follow the D11 closure and early release schedule in case of bad weather.
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post.
- Sign up as soon as possible, you can always cancel if you need to!
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
05-12 Destiny of the Sands Pt 1: A Bitter Bargain Tier 1-5 GM: James
Amenopheus has learned that the legacy of the Jeweled Sages lies near the Osirian trade city of Eto, and the Pathfinder Society has pledged its support in the Sapphire Sage's investigation of his ancient order; however the lead dried up-that was until a familiar information broker contacted Amenopheus offering an exchange of services. To assist an ally and unlock the secrets of Osirion's past, the Society must deal with a deadly antagonist once more by sending the PCs to fulfill the bargain and collect its due. The only question is what price their foe will demand. 'A Bitter Bargain' is the first scenario in the three-part Destiny of the Sands campaign arc. It is followed by Pathfinder Society Scenario #5-15: Destiny of the Sands-Part 2: "Race to Seeker's Folly" and Pathfinder Society Scenario #5-16: Destiny of the Sands-Part 3: "Sanctum of the Sages." All three chapters are intended to be played in order.
Player 1: Don
Player 2: Harlie
Player 3: Shanna
Player 4: Patrick
Player 5: Roy
Player 6: Kyle
Special Request Module Gallows of Madness: The Festering Blot Tier 1-3 GM: Richard
Something wicked-and monstrous-stirs around the rugged Isgeri town of Saringallow, where the hated legacy of noble Chelish diabolists runs deep. With the recent disappearance of several apprentices, the nearby menace of particularly grotesque goblins, and the unsettling rumors about the old Sarini Estate, Mayor Sandra Trinelli knows that she needs help, and she needs it fast! The heroes must confront one of these crises, or all three, if they hope to stem the tide of darkness that looms. Before too long, the heroes discover that villains with ties to the Abyss have set their sights on Saringallow, and won't rest until the settlement and all its innocent inhabitants fall victim to their madness-inducing predations!
Player 1: Nadia
Player 2: Jesse
Player 3: Brandon
Player 4: Callie
Player 5: Joan
Player 6: Deana
07-15 The Deepmarket Deception Tier 3-7 GM: ?
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
06-05 Slave Ships of Absalom **CORE** Tier 1-5 GM: Randy
The metropolis of Absalom promotes commerce in its many forms, and although slavery is legal, it is increasingly common for citizens to frown on the institution. The practice becomes more questionable when an ally of the Pathfinder Society traces an attempt at supernatural surveillance through a slave. Sent as independent sleuths, the PCs must track down the source of this espionage, which takes them deep into underbelly of one of Absalom's darkest industries.
Player 1: O.J.
Player 2: Brian
Player 3: Hillary
Player 4: Micheal
Player 5:
Player 6: