Enchanted Realms PFS, 27 Sep 2017
Posted: Thu Sep 21, 2017 8:19 am
I am working on the October schedule so if you have a request, now is the time to speak up!
This week, the Pathfinders are helping one of their own deal with his troubled past, attempt to clear the good (questionable) name of the Society, they revisit the shadow of enemies past, and explore a mysterious lost tomb that has suddenly awakened!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
04-14 My Enemy's Enemy Tier 3-7 GM: Micheal
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
04-19 The Night March of Kalkamedes Tier 1-5 GM: Randy
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
Player 1: Bill
Player 2: Joan
Player 3: Callie
Player 4: Don
Player 5: John
Player 6: Hetti
07-07 Trouble in Tamran Tier 1-5 GM: Sean
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
Player 1: Harlie
Player 2: Roy
Player 3:
Player 4:
Player 5:
Player 6:
01-36 Echoes of the Everwar - Part I: The Prisoner of Skull Hill Tier 7-11 GM: Micheal
A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
Player 1: Austin
Player 2: Nick
Player 3: David
Player 4: James
Player 5: Micah
Player 6: Gavin