Enchanted Realms GM Call: September 2017
Posted: Fri Aug 25, 2017 9:52 am
September, time for school, apple picking, and the turning of the seasons. And as a good Pathfinder, it's time for ADVENTURE!
This month many new things are brewing. I have posted the first Starfinder adventures for Enchanted Realms! Players and GMs, please sign up to run/play in the Starfinder events so I can gage interest. If these games fill quickly, I will reschedule them again later in September. I chose these adventures because they are good introductory adventures and they are both evergreen adventures.
We are also presenting the latest post-seeker (tier 12-15) adventure and the first sanctioned section of the Emerald Spire Superdungeon! Sign up to GM and if you GM, you can sign up to play what you like! Players, sign up for Starfinder and hold on until September to sign up to play!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
6 Sep 2017
03-10 The Immortal Conundrum Tier 5-9 GM: Richard
When the Pathfinder Society receives an invitation to a dinner party at the Thuvian Embassy, hosted by the guardian of this year's six doses of the infamous sun orchid elixir, the Decemvirate sends a team of Pathfinders to represent them and uncover the nature of the event. Can the PCs navigate the complex social landscape of Absalom's elite and gain access to the mysterious vault known as the Conundrum, or will they face public ridicule or worse in the face of the steepest competition in the Inner Sea?
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3-24: The Golden Serpent Tier 5-9 GM: Austin
The Pathfinder Society sends a team of agents to meet an important contact in an unassuming restaurant in Absalom's Ivy District, but not everything is as it seems. What the Pathfinders find there will lead them into a lion's den of danger and intrigue in the City at the Center of the World.
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03-07 Echoes of the Overwatched Tier 1-5 GM: James
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
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08-25 Unleashing the Untouchable Tier 12-15 GM: Bill!
The Pathfinder Society has secured the tools and uncovered the secret to shattering the Untouchable Opal and liberating the demigod within. All the Pathfinders lack is an impossibly hot flame-one that can match the searing hatred of Ymeri herself. The Society's best bet is Kandirion's Pyre, a supernatural forge situated where the elemental planes of earth and fire relentlessly batter each other. Freeing a demigod could send ripples through the multiverse and attract the attention of powerful creatures. Only the greatest agents stand a chance of breaking the Opal and surviving.
Player 1: O.J.
Player 2: Micheal
Player 3: Hillary
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13 Sep 2017
[shadow=red,left]Starfinder[/shadow] Quest: Into the Unknown Tier 1 GM:Randy
A series of five Starfinder Quests designed for 1st-level characters (bring your own or use a pregen).
When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars.
Player 1: Bill
Player 2: Shawn
Player 3: Brian
Player 4: Dave
Player 5: Nick
Player 6: Jim
[shadow=red,left]Starfinder #1-01[/shadow] The Commencement GM: James (Tier 1-2)
All Starfinders complete their training by conferring with Guidance-a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.
Player 1: Micheal
Player 2: Hillary
Player 3: Richard
Player 4: Austin
Player 5: Don
Player 6: Hetti
06-01 Trial by Machine Tier 1-5 GM: O.J.
More than a millennium has passed since the "machine mage" Karamoss's failed siege of Absalom, and for years the Pathfinder Society has used upper reaches of his subterranean siege tower as a training ground for initiates. During a routine drill, the once-dormant dungeon springs to life, and it will take all the PCs' resourcefulness and skill to make it out alive.
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06-03 The Technic Siege Tier 5-9 GM:?
When the Pathfinder Society acquires a copy of A Thread of Silver, a written survey of some of Numeria's most closely guarded sites, the Technic League dispatches its own agents to the Pathfinder lodge in Nantambu to recover the text and make an example of those who would investigate Numeria's otherworldly secrets. Can the PCs prevent the League from stealing this valuable tome and destroying the Society's foothold in the Mwangi Expanse?
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20 Sep 2017
03-02 Sewer Dragons of Absalom Tier 3-7 GM: Hillary
Absalom is Golarion's busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
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Module The Emerald Spire Superdungeon Level 1: The Tower Ruins Tier 1-2 GM: Bill
This is a multi part SUPERDUNGEON that can take a character from level 1 to 13 over the course of many months. I will schedule no more than two sessions a month, so if you sign up, know what you are getting into!
For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths-one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire.
Player 1: Randy
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09-03 On the Border of War Tier 5-9 GM: O.J.
Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township's baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of "peacekeeping," the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.
Player 1: Richard
Player 2: Mark
Player 3: Alex
Player 4: Mystery Guest
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04-01 Rise of the Goblin Guild Tier 1-5 GM: Austin
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments-and face to face with a burgeoning thieves' guild.
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[shadow=red,left]Starfinder #1-01[/shadow] The Commencement (Tier 1-2) GM: Micheal
All Starfinders complete their training by conferring with Guidance-a network of uploaded personalities embodying paragons from the Starfinder Society's history. Before receiving the blessing of Guidance, the PCs must meet with and assist critical missions on behalf of key leaders of the Society's leading factions. With the events of the Scoured Stars Incident still fresh in everyone's memory, there's plenty that needs doing to set the Society back on track.
Player 1: Jim
Player 2: Nick
Player 3: David
Player 4: Will
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27 Sep 2017
04-14 My Enemy's Enemy Tier 3-7 GM: Micheal
Someone in the city of Magnimar is committing crimes and leaving evidence implicating the Pathfinder Society. It falls to the Pathfinders to get to the bottom of it, and what they find may signal the resurgence of an enemy thought long defeated.
Player 1: Hillary
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04-19 The Night March of Kalkamedes Tier 1-5 GM: Randy
A veteran Pathfinder exploring the Fenwall Mountains of Varisia has begun sleepwalking, traveling through the dead of night in the same direction each time. The following mornings, however, he awakens injured and lost in the wilderness, never reaching the mysterious destination that drew him from his bed in the night. Something is calling Kalkamedes, something powerful, but unless he can make it safely to the source of his somnambulism, that power will remain a mystery. It falls to a team of Pathfinders to escort the sleepwalker to his destination and uncover the true nature of the strange phenomenon overtaking Kalkamedes's dreams.
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07-07 Trouble in Tamran Tier 1-5 GM:?
Less than a decade ago, the Pathfinder Society established a lodge in Nirmathas, an act that infuriated the nation's expansionist rival Molthune. The latter outlawed the Society soon after, and ever since Pathfinders have relied on smugglers like the Varisian entrepreneur Guaril Karela to slip supplies past the Molthuni blockade for both the lodge and the Society's war-torn neighbors. Something has intercepted those shipments. Can the PCs uncover the culprit and save the Society's reputation in Nirmathas? Content in "Trouble in Tamran" also ties into a special metaplot element from Pathfinder Society Special #6-98: Serpents Rise. Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure.
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01-36 Echoes of the Everwar - Part I: The Prisoner of Skull Hill Tier 7-11 GM:?
A Chelish outpost deep inside the anarchic orc-controlled Hold of Belkzen has gone silent after strange fires were seen burning in the skies above. You have been sent north to investigate the disappearance and find a lost tomb long rumored to exist beneath the outpost's timber tower. When you arrive and find the place choked with monsters and hideous plant creatures from beyond the stars, your mission of exploration quickly turns to one of survival.
Player 1: Austin
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