Enchanted Realms PFS, 23 Aug 2017
Posted: Thu Aug 17, 2017 7:06 am
Our weather is starting to turn to autumn and the nights are growing cooler, kids are going back to school, and the leaves are just starting to take on the first blushes of color. What a perfect time of year to get together with friends for a little ADVENTURE!
This week, the Pathfinder Society sends teams to scale the intimidating heights of the Fog Peaks in search of a fallen sage, visit a lost colony of Taldor, explore the wonders of the merchant city of Alabastrine, patrol the Worldwound, and search for the pirate treasure of the legendary Captain Jemma Redclaw!
We need multiple GMs for this week. If you want to run a game, please step up!
Just as a reminder:
- Games start at 6pm and end at 10pm. Let's be respectful of our hosts and try to end on time!
- Please make sure that your real name (or at least whatever you'd like me to call you on the schedule) is listed in your post
- Sign up as soon as possible, you can always cancel if you need to
- Any sign ups on the day of the game (Wednesday) may not get a slot at the table, but do show up. We will always try to fit you in to a game!
- GMs: if you need to cancel, let me know ASAP so I can find a replacement!
- If you want a game scheduled, please ask!
00-16 To Scale the Dragon Tier 5-9 GM: Gavin
The last remains of a sage from an age long past rests high atop the snow-covered tips of the Fog Peaks in Southern Galt and the Society wants his bones in order to study them and learn from them. They've sent you into a wintry wilderness of primordial beastmen and snow creatures not seen below the snow line to do just that. With the Aspis Consortium also seeking the bones, the race is on to beat them to the top and, once the bones are recovered, to make it back down alive.
Player 1:
Player 2:
Player 3:
Player 4:
Player 5:
Player 6:
07-16 Faithless and Forgotten, Part 2: Lost Colony of Taldor Tier 1-5 GM: Hjal
The Society's excavations continue, now taking the PCs to the long-contested territory of Kharijite-Cheliax's southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum's backyard. There, an ancient Taldan ruin suggests that empire's great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site's secrets-and in doing so reshape the Inner Sea region's history?
Player 1: Joan
Player 2: Callie
Player 3: Will
Player 4:
Player 5:
Player 6:
07-22 Bid for Alabastrine Tier 1-5 GM: Randy
Decades ago, the merchant nation of Druma anticipated a wave of migrants and built the city Alabastrine to accommodate them. The mass migration never happened. Always seeking a return on investment, Druma recently began auctioning off control of the city to the highest bidders and wealthiest entrepreneurs for five years at a time. The next auction begins soon, and the powerful Aspis Consortium gold agent Myrosype-an enemy of the Society responsible for countless Pathfinders' deaths-is poised to take control of the whole city for her own nefarious ends. The Society has secured a few invitations for the PCs to attend the auction. Can they disrupt the event's delicate politics in order to stop their rival, or will the Aspis Consortium gain an unassailable stronghold?
Content in 'Bid for Alabastrine' also contributes directly to the ongoing storyline of the Exchange Faction. Content in this scenario also ties into a special metaplot element from Pathfinder Society Special #6-98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle sheet when playing this adventure. Note: This is a combat-light, skill-heavy adventure. Please plan your character choice accordingly.
Player 1: Austin
Player 2: James
Player 3: Donbuley
Player 4: Todd
Player 5: Tyler
Player 6: Danny
05-02 The Wardstone Patrol Tier 3-7 GM: Sean
All-out war has erupted on the long-contested border between the crusader nation of Mendev and the demon-infested Worldwound. With the magical defenses that once held the demons at bay failing, defense of the region now falls to small patrols of mobile soldiers to resupply, reinforce, and communicate between the border's many fortresses and outposts. With so much at stake, the Pathfinder Society has enlisted many of its agents to assist in the war effort, both to protect its own interests and to prevent the onrushing tide of demonic attackers from plunging the entire Inner Sea region into chaos. On one such wardstone patrol, however, the party may find itself facing an enemy of an entirely different nature.
Player 1: Mark
Player 2: Shawn
Player 3: Jim
Player 4: John Hobbs
Player 5: Hetti
Player 6: Phillip
Standby: Gavin
Module Plunder & Peril **CORE** Tier 5-7 GM: O.J.
Tall tales of hidden riches are common in the pirate-infested taverns of the Shackles, but when Captain Varossa Lanteri claims to know the location of the secret treasure hoard of legendary Captain Jemma Redclaw, it seems she may be telling the truth. Captain Lanteri hires the PCs on as crew to help her assemble the magic key that will open the door to Redclaw's treasure... and the ancient cyclops stronghold in which it's hidden! Can the PCs survive long enough to claim their share of the lost loot, or will their enemies-or their allies-send them to a watery grave?
Player 1: Micheal
Player 2: Hillary
Player 3: Richard
Player 4: David
Player 5: Bill
Player 6: Brian